Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]FireFox vs Devil

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
29710
Duration
16:25
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
[DoD]FireFox Thor · Elo 1863 -12
16:25 Match length
Winner
Devil Loki · Elo 1979 +12
33.9% win probability Pre-match · Devil favored win probability 66.1%
Key momentsIn match order
Armory timing
0:42 [DoD]FireFox Dwarven Armory
First pressure
1:47 Devil Hersir trained
Fastest Classical
4:21* Devil Heimdall · estimated
Market timing
7:41 Devil Market
Fastest Heroic
10:58* [DoD]FireFox Skadi · estimated

[DoD]FireFox

Thor · Blue
Loss 1863 -12
EAPM
65.5
Favorite unit
Throwing Axeman
154 fielded
Largest army
224
First expansion
—
Age path
FreyjaClassical · Research start 3:26
SkadiHeroic · Est. start 9:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Large army production224 military units
No post-game awards

Devil

Loki · Red
Win 1979 +12
EAPM
50.8
Favorite unit
Throwing Axeman
55 fielded
Largest army
94
First expansion
—
Age path
HeimdallClassical · Research start 3:21
BragiHeroic · Research start 12:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
Market economy200 total resource volume
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]FireFox

Army · 224

Units

Throwing Axeman154
Godi38
Hersir17
Jarl6
Berserk5
Frost Giant3
Valkyrie1
Buildings 8 types
House15
Wall9
Great Hall3
Longhouse3
Ox Cart Building2
Dwarven Armory1
Farm1
Temple1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Devil

Army · 94

Units

Throwing Axeman55
Hersir26
Einheri6
Berserk5
Godi2
Buildings 7 types
House16
Wall7
Ox Cart Building4
Great Hall3
Longhouse3
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1