Replay-derived match flow, timings, and composition.

Advanced match analysis

kcc vs THUG HUNTER1516

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
21060
Duration
14:30
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Winner
kcc Oranos · Elo 1556 +7
14:30 Match length
Defeated
THUG HUNTER1516 Amaterasu · Elo 1331 -7
78.5% win probability Pre-match · kcc favored win probability 21.5%
Key momentsIn match order
Fastest Classical
4:11* kcc Oceanus · estimated
First pressure
4:20 kcc Military Barracks
Armory timing
10:44 kcc Armory
Fortress timing
12:13 kcc Palace
Fastest Heroic
13:29* kcc Hyperion · estimated

kcc

Oranos · Blue
Win 1556 +7
EAPM
94.4
Favorite unit
Murmillo
57 fielded
Largest army
68
First expansion
—
Age path
OceanusClassical · Research start 3:11
HyperionHeroic · Est. start 12:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

THUG HUNTER1516

Amaterasu · Red
Loss 1331 -7
EAPM
46.1
Favorite unit
Yumi Archer
16 fielded
Largest army
39
First expansion
—
Age path
MinakatatomiClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kcc

Army · 68

Units

Murmillo57
Caladria5
Destroyer4
Oracle1
Satyr1
Buildings 8 types
Manor7
Sky Passage4
Military Barracks3
Wall2
Armory1
Economic Guild1
Palace1
Temple1
God powers 4 invoked
Carnivora2
Chaos1
Shockwave1

THUG HUNTER1516

Army · 39

Units

Yumi Archer16
Naginata Rider12
Bushi5
Samurai3
Kitsune1
Onna Musha1
Yari Spearman1
Buildings 10 types
House14
Guardhouse3
Shrine Japanese3
Temple2
Wall2
Watermill2
Armory1
Dojo1
Mining Camp Japanese1
Stable Japanese1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1