Replay-derived match flow, timings, and composition.

Advanced match analysis

GustavinhoJR#816 vs The Enforcer

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
27540
Duration
12:23
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Winner
GustavinhoJR#816 Amaterasu · Elo 822 +10
12:23 Match length
Defeated
The Enforcer Zeus · Elo 662 -10
71.5% win probability Pre-match · GustavinhoJR#816 favored win probability 28.5%
Key momentsIn match order
Fastest Classical
3:55* The Enforcer Athena · estimated
First pressure
3:59 The Enforcer Military Academy
Armory timing
10:36 The Enforcer Armory
First extra TC
11:17 GustavinhoJR#816 Town Center
Market timing
12:01 The Enforcer Market

GustavinhoJR#816

Amaterasu · Blue
Win 822 +10
EAPM
14.0
Favorite unit
Samurai
10 fielded
Largest army
29
First expansion
11:17
Age path
MinakatatomiClassical · Research start 4:44
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards

The Enforcer

Zeus · Red
Loss 662 -10
EAPM
25.5
Favorite unit
Hoplite
31 fielded
Largest army
39
First expansion
—
Age path
AthenaClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GustavinhoJR#816

Army · 29

Units

Samurai10
Yumi Archer10
Naginata Rider5
Bushi3
Wanyudo1
Buildings 11 types
House12
Dock3
Dojo3
Stable Japanese3
Guardhouse2
Shrine Japanese2
Watermill2
Armory1
Mining Camp Japanese1
Temple1
Town Center1
God powers 1 invoked
Shrine Of The Hunt1

The Enforcer

Army · 39

Units

Hoplite31
Hippeus4
Minotaur2
Heracles1
Jason1
Buildings 10 types
House14
Granary4
Farm2
Storehouse2
Armory1
Dock1
Market1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Bolt1