Replay-derived match flow, timings, and composition.

Advanced match analysis

xQuero_v2♛ vs c00kie1402

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30045
Duration
15:05
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
xQuero_v2♛ Isis · Elo 907 +19
15:05 Match length
Defeated
c00kie1402 Hades · Elo 895 -57
51.7% win probability Pre-match · xQuero_v2♛ favored win probability 48.3%
Key momentsIn match order
Fastest Classical
4:39* xQuero_v2♛ Anubis · estimated
First pressure
4:46 xQuero_v2♛ Barracks
Armory timing
4:50 c00kie1402 Armory
First extra TC
8:32 xQuero_v2♛ Town Center
Fastest Heroic
8:46* c00kie1402 Apollo · estimated
Fortress timing
12:24 c00kie1402 Fortress
Market timing
14:10 xQuero_v2♛ Market

xQuero_v2♛

Isis · Grey
Win 907 +19
EAPM
21.0
Favorite unit
Spearman
13 fielded
Largest army
25
First expansion
8:32
Age path
AnubisClassical · Est. start 3:39
SobekHeroic · Est. start 9:43
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

c00kie1402

Hades · Red
Loss 895 -57
EAPM
16.2
Favorite unit
Toxotes
13 fielded
Largest army
25
First expansion
—
Age path
AthenaClassical · Research start 3:44
ApolloHeroic · Research start 7:31
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xQuero_v2♛

Army · 25

Units

Spearman13
Axeman9
Anubite3
Buildings 14 types
Farm14
House8
Obelisk8
Mining Camp4
Armory3
Granary3
Temple3
Town Center3
Barracks2
Lumber Camp2
Market2
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Plague Of Serpents2
Prosperity1

c00kie1402

Army · 25

Units

Toxotes13
Hippeus9
Ajax2
Achilles1
Buildings 9 types
House4
Granary2
Storehouse2
Archery Range1
Armory1
Farm1
Fortress1
Stable1
Temple1
God powers 2 invoked
Restoration1
Sentinel1