Advanced match analysis
xQuero_v2♛ vs c00kie1402
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 30045
- Duration
- 15:05
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
xQuero_v2♛
Isis · Elo 907 +19
15:05
Match length
Defeated
c00kie1402
Hades · Elo 895 -57
51.7% win probability
Pre-match · xQuero_v2♛ favored
win probability 48.3%
Key momentsIn match order
xQuero_v2♛
Isis · Grey- EAPM
- 21.0
- Favorite unit
- Spearman 13 fielded
- Largest army
- 25
- First expansion
- 8:32
Age path
AnubisClassical · Est. start 3:39
SobekHeroic · Est. start 9:43
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
c00kie1402
Hades · Red- EAPM
- 16.2
- Favorite unit
- Toxotes 13 fielded
- Largest army
- 25
- First expansion
- —
Age path
AthenaClassical · Research start 3:44
ApolloHeroic · Research start 7:31
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.