Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
21473
Duration
31:40
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
haruki0215 Ra · Elo 1180 +16
31:40 Match length
Defeated
Ocebe_VIP Tsukuyomi · Elo 1147 -16
54.7% win probability Pre-match · haruki0215 favored win probability 45.3%
Key momentsIn match order
Fastest Classical
4:18* haruki0215 Ptah · estimated
First extra TC
4:46 haruki0215 Town Center
First pressure
4:55 Ocebe_VIP Stable Japanese
Armory timing
5:04 haruki0215 Armory
Market timing
8:26 haruki0215 Market
Fastest Heroic
8:57* haruki0215 Sobek · estimated
Fortress timing
9:52 haruki0215 Migdol Stronghold
Fastest Mythic
22:12* Ocebe_VIP Watatsumi · estimated

haruki0215

Ra · Blue
Win 1180 +16
EAPM
30.5
Favorite unit
Camel Rider
68 fielded
Largest army
181
First expansion
4:46
Age path
PtahClassical · Research start 3:18
SobekHeroic · Est. start 7:42
OsirisMythic · Est. start 20:53
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Large army production181 military units
No post-game awards

Ocebe_VIP

Tsukuyomi · Red
Loss 1147 -16
EAPM
28.4
Favorite unit
Naginata Rider
58 fielded
Largest army
197
First expansion
9:16
Age path
Inari OkamiClassical · Research start 3:37
FujinHeroic · Research start 16:59
WatatsumiMythic · Research start 20:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy2,500 total resource volume
Large army production197 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

haruki0215

Bought

No buys

Sold

No sells

Total player market volume0

Ocebe_VIP

Bought

No buys

Sold

Food1,000
Wood1,500
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army · 181

Units

Camel Rider68
Chariot Archer68
War Elephant24
Siege Tower8
Petsuchos6
Mummy5
Catapult2
Buildings 18 types
Farm25
Wall24
House21
Mining Camp12
Migdol Stronghold9
Market5
Obelisk5
Lumber Camp4
Granary3
Monument To Villagers3
Town Center3
Monument To Priests2
Siege Works2
Temple2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Soldiers1
God powers 6 invoked
Rain3
Locust Swarm2
Shifting Sands1

Ocebe_VIP

Army · 197

Units

Naginata Rider58
Yumi Archer42
Yari Spearman39
Bushi21
Daimyo14
Jorogumo9
Yumi Horse Archer6
Kitsune3
Oni2
Oyumi2
Onmyoji1
Buildings 12 types
Farm26
House16
Watermill13
Shrine Japanese7
Castle5
Mining Camp Japanese5
Town Center4
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1