Replay-derived match flow, timings, and composition.

Advanced match analysis

Jaquer vs Mestre Shifu

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15701
Duration
20:14
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Defeated
Jaquer Zeus · Elo 1274 -16
20:14 Match length
Winner
Mestre Shifu Freyr · Elo 1313 +16
44.4% win probability Pre-match · Mestre Shifu favored win probability 55.6%
Key momentsIn match order
First pressure
3:32 Jaquer Military Academy
Fastest Classical
3:43* Jaquer Athena · estimated
First extra TC
7:07 Jaquer Town Center
Market timing
7:39 Mestre Shifu Market
Armory timing
9:48 Mestre Shifu Armory
Fastest Heroic
12:05* Mestre Shifu Aegir · estimated
Fastest Mythic
19:09* Mestre Shifu Vidar · estimated

Jaquer

Zeus · Pink
Loss 1274 -16
EAPM
62.5
Favorite unit
Hoplite
102 fielded
Largest army
211
First expansion
7:07
Age path
AthenaClassical · Est. start 2:43
DionysusHeroic · Est. start 17:04
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production211 military units
No post-game awards

Mestre Shifu

Freyr · Red
Win 1313 +16
EAPM
41.2
Favorite unit
Throwing Axeman
64 fielded
Largest army
129
First expansion
10:00
Age path
UllrClassical · Research start 3:31
AegirHeroic · Est. start 10:50
VidarMythic · Research start 17:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,600 total resource volume
Large army production129 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Jaquer

Bought

No buys

Sold

No sells

Total player market volume0

Mestre Shifu

Bought

Wood300

Sold

Wood1,300
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jaquer

Army · 211

Units

Hoplite102
Toxotes101
Jason3
Heracles2
Minotaur2
Odysseus1
Buildings 9 types
Farm18
House17
Granary6
Storehouse6
Archery Range5
Military Academy4
Town Center2
Armory1
Temple1
God powers 5 invoked
Bolt2
Restoration2
Bronze1

Mestre Shifu

Army · 129

Units

Throwing Axeman64
Jarl30
Hersir13
Godi10
Rock Giant7
Draugr3
Berserk2
Buildings 10 types
House17
Wall13
Farm11
Longhouse10
Great Hall6
Ox Cart Building5
Temple3
Armory2
Town Center2
Market1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1