Replay-derived match flow, timings, and composition.

Advanced match analysis

ExAstrisScientia vs Hectelion

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
21043
Duration
19:29
Patch
19.17020
Played
· 5 hours ago
Oasis map preview
MapOasis
Winner
ExAstrisScientia Amaterasu · Elo 1212 +10
19:29 Match length
Defeated
Hectelion Isis · Elo 1057 -10
70.9% win probability Pre-match · ExAstrisScientia favored win probability 29.1%
Key momentsIn match order
Fastest Classical
4:54* Hectelion Bast · estimated
First extra TC
5:17 ExAstrisScientia Town Center
First pressure
7:22 Hectelion Barracks
Armory timing
7:51 Hectelion Armory
Fastest Heroic
14:55* Hectelion Sobek · estimated
Fortress timing
15:38 Hectelion Migdol Stronghold

ExAstrisScientia

Amaterasu · Blue
Win 1212 +10
EAPM
55.6
Favorite unit
Yumi Archer
20 fielded
Largest army
67
First expansion
5:17
Age path
Ame No UzumeClassical · Research start 4:05
RaijinHeroic · Est. start 16:37
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
No post-game awards

Hectelion

Isis · Red
Loss 1057 -10
EAPM
46.9
Favorite unit
Axeman
25 fielded
Largest army
36
First expansion
6:08
Age path
BastClassical · Research start 3:54
SobekHeroic · Research start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ExAstrisScientia

Army · 67

Units

Yumi Archer20
Samurai18
Naginata Rider11
Onna Musha7
Bushi6
Shinobi4
Yari Spearman1
Buildings 13 types
Farm19
House17
Watermill14
Wall11
Dojo6
Mining Camp Japanese5
Shrine Japanese4
Guardhouse2
Town Center2
Armory1
Castle1
Stable Japanese1
Temple1
God powers 5 invoked
Solar Shield4
Goshinboku1

Hectelion

Army · 36

Units

Axeman25
Slinger5
Spearman3
Sphinx3
Buildings 16 types
Farm39
Obelisk11
House9
Granary5
Sentry Tower5
Wall5
Mining Camp3
Armory2
Barracks2
Migdol Stronghold2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm2