Advanced match analysis
ExAstrisScientia vs Hectelion
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 21043
- Duration
- 19:29
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
ExAstrisScientia
Amaterasu · Elo 1212 +10
19:29
Match length
Defeated
Hectelion
Isis · Elo 1057 -10
70.9% win probability
Pre-match · ExAstrisScientia favored
win probability 29.1%
Key momentsIn match order
ExAstrisScientia
Amaterasu · Blue- EAPM
- 55.6
- Favorite unit
- Yumi Archer 20 fielded
- Largest army
- 67
- First expansion
- 5:17
Age path
Ame No UzumeClassical · Research start 4:05
RaijinHeroic · Est. start 16:37
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
No post-game awards
Hectelion
Isis · Red- EAPM
- 46.9
- Favorite unit
- Axeman 25 fielded
- Largest army
- 36
- First expansion
- 6:08
Age path
BastClassical · Research start 3:54
SobekHeroic · Research start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.