Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs SIlverChrome

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
20563
Duration
15:11
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Xy21t Amaterasu · Elo 1784 +7
15:11 Match length
Defeated
SIlverChrome Poseidon · Elo 1555 -7
78.9% win probability Pre-match · Xy21t favored win probability 21.1%
Key momentsIn match order
Fastest Classical
3:50* SIlverChrome Hermes · estimated
First pressure
3:54 SIlverChrome Stable
First extra TC
8:27 SIlverChrome Town Center
Armory timing
9:55 Xy21t Armory

Xy21t

Amaterasu · Blue
Win 1784 +7
EAPM
97.0
Favorite unit
Naginata Rider
25 fielded
Total score
20,800
Military score
11,219
Economic score
7,865
Kills score
1,716
Units killed
68
Units lost
39
Buildings razed
4
Largest army
75
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

SIlverChrome

Poseidon · Red
Loss 1555 -7
EAPM
49.6
Favorite unit
Hippeus
31 fielded
Total score
9,130
Military score
2,370
Economic score
5,710
Kills score
1,050
Units killed
37
Units lost
68
Buildings razed
0
Largest army
43
First expansion
8:27
Age path
HermesClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army · 75

Units

Naginata Rider25
Yari Spearman22
Samurai14
Bushi5
Kamaitachi5
Yumi Archer3
Kitsune1
Buildings 11 types
House17
Watermill11
Wall8
Farm6
Shrine Japanese5
Mining Camp Japanese4
Dojo3
Guardhouse3
Armory1
Stable Japanese1
Temple1
God powers 8 invoked
Solar Shield7
Goshinboku1

SIlverChrome

Army · 43

Units

Hippeus31
Centaur4
Hoplite3
Theseus3
Atalanta2
Buildings 8 types
Wall14
House8
Storehouse4
Granary2
Stable2
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1