Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs Uglich

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12436
Duration
12:02
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Defeated
soliman480 Gaia · Elo 1158 -14
12:02 Match length
Winner
Uglich Kronos · Elo 1233 +14
39.4% win probability Pre-match · Uglich favored win probability 60.6%
Key momentsIn match order
Fastest Classical
3:42* Uglich Prometheus · estimated
First pressure
4:23 Uglich Military Barracks
First extra TC
4:37 Uglich Town Center
Armory timing
9:12 Uglich Armory
Fortress timing
11:52 Uglich Palace
Fastest Heroic
11:57* Uglich Rheia · estimated

soliman480

Gaia · Blue
Loss 1158 -14
EAPM
21.0
Favorite unit
Murmillo
13 fielded
Largest army
22
First expansion
5:03
Age path
OceanusClassical · Research start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

Uglich

Kronos · Red
Win 1233 +14
EAPM
31.6
Favorite unit
Turma
24 fielded
Largest army
37
First expansion
4:37
Age path
PrometheusClassical · Research start 2:42
RheiaHeroic · Est. start 10:42
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army · 22

Units

Murmillo13
Turma7
Katapeltes2
Buildings 8 types
Farm8
Sentry Tower6
Manor5
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Carnivora2
Gaia Forest1

Uglich

Army · 37

Units

Turma24
Promethean9
Oracle3
Behemoth1
Buildings 8 types
Manor4
Military Barracks2
Temple2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Town Center1
God powers 9 invoked
Valor8
Deconstruction1