Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Wyzardmt

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
12550
Duration
22:47
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
zodiac_ Poseidon · Elo 1439 -20
22:47 Match length
Winner
Wyzardmt Amaterasu · Elo 1382 +20
58.1% win probability Pre-match · zodiac_ favored · Upset win probability 41.9%
Key momentsIn match order
Fastest Classical
3:37* zodiac_ Hermes · estimated
First pressure
4:04 zodiac_ Stable
Armory timing
8:26 Wyzardmt Armory
First extra TC
9:26 Wyzardmt Town Center
Fastest Heroic
12:20* Wyzardmt Raijin · estimated
Market timing
14:10 Wyzardmt Market
Fortress timing
17:45 zodiac_ Fortress
Fastest Mythic
22:42* Wyzardmt Takemikazuchi · estimated

zodiac_

Poseidon · Blue
Loss 1439 -20
EAPM
77.7
Favorite unit
Toxotes
64 fielded
Largest army
152
First expansion
12:53
Age path
HermesClassical · Research start 2:37
AphroditeHeroic · Est. start 14:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production152 military units
No post-game awards

Wyzardmt

Amaterasu · Red
Win 1382 +20
EAPM
42.5
Favorite unit
Shinobi
40 fielded
Largest army
155
First expansion
9:26
Age path
MinakatatomiClassical · Est. start 2:50
RaijinHeroic · Est. start 11:05
TakemikazuchiMythic · Est. start 20:42
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army · 152

Units

Toxotes64
Hoplite16
Hippeus15
Hypaspist12
Peltast10
Prodromos9
Petrobolos6
Atalanta5
Centaur5
Theseus4
Hippolyta3
Nemean Lion3
Buildings 11 types
House18
Farm17
Archery Range9
Storehouse9
Stable5
Fortress4
Granary4
Military Academy4
Town Center2
Armory1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

Wyzardmt

Army · 155

Units

Shinobi40
Naginata Rider34
Yari Spearman21
Samurai20
Onna Musha12
Bushi10
Yumi Archer6
Yumi Horse Archer4
Oyumi3
Wanyudo3
Daimyo2
Buildings 15 types
Farm39
House19
Wall10
Watermill10
Dojo6
Mining Camp Japanese5
Guardhouse4
Sentry Tower3
Town Center3
Castle2
Shrine Japanese2
Stable Japanese2
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1