Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck vs PΛNDORΛ

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
19477
Duration
16:45
Patch
19.17020
Played
· 5 hours ago
Savannah map preview
MapSavannah
Defeated
psypuck Odin · Elo 1784 -24
16:45 Match length
Winner
PΛNDORΛ Hades · Elo 1638 +24
69.9% win probability Pre-match · psypuck favored · Upset win probability 30.1%
Key momentsIn match order
First pressure
3:03 psypuck Hersir trained
Fastest Classical
3:43* psypuck Freyja · estimated
Armory timing
4:49 PΛNDORΛ Armory
First extra TC
6:58 psypuck Town Center
Fastest Heroic
8:11* PΛNDORΛ Aphrodite · estimated
Fortress timing
9:07 PΛNDORΛ Fortress
Market timing
15:37 psypuck Market

psypuck

Odin · Blue
Loss 1784 -24
EAPM
71.4
Favorite unit
Hersir
22 fielded
Largest army
69
First expansion
6:58
Age path
FreyjaClassical · Research start 2:43
SkadiHeroic · Research start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
No post-game awards

PΛNDORΛ

Hades · Red
Win 1638 +24
EAPM
55.9
Favorite unit
Hoplite
7 fielded
Largest army
34
First expansion
—
Age path
AthenaClassical · Research start 3:26
AphroditeHeroic · Research start 6:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 69

Units

Hersir22
Raiding Cavalry17
Throwing Axeman16
Godi11
Jarl3
Buildings 10 types
House18
Farm11
Wall8
Great Hall6
Ox Cart Building6
Longhouse4
Temple2
Armory1
Market1
Town Center1
God powers 3 invoked
Great Hunt2
Frost1

PΛNDORΛ

Army · 34

Units

Hoplite7
Minotaur7
Petrobolos7
Toxotes5
Ajax2
Hypaspist2
Peltast2
Achilles1
Chiron1
Buildings 9 types
House16
Granary5
Storehouse4
Military Academy3
Archery Range2
Wall2
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1