Advanced match analysis
fuppers vs jordan.zhekov
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 25053
- Duration
- 20:23
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
fuppers
Loki · Elo 1256 -21
20:23
Match length
Winner
jordan.zhekov
Thor · Elo 1193 +21
59.0% win probability
Pre-match · fuppers favored · Upset
win probability 41.0%
Key momentsIn match order
fuppers
Loki · Blue- EAPM
- 31.9
- Favorite unit
- Throwing Axeman 145 fielded
- Largest army
- 256
- First expansion
- 17:30
Age path
ForsetiClassical · Research start 4:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Large army production256 military units
No post-game awards
jordan.zhekov
Thor · Yellow- EAPM
- 63.3
- Favorite unit
- Throwing Axeman 32 fielded
- Largest army
- 105
- First expansion
- 14:07
Age path
FreyjaClassical · Research start 3:12
BragiHeroic · Est. start 10:53
BaldrMythic · Est. start 15:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production105 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.