Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs jordan.zhekov

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25053
Duration
20:23
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Defeated
fuppers Loki · Elo 1256 -21
20:23 Match length
Winner
jordan.zhekov Thor · Elo 1193 +21
59.0% win probability Pre-match · fuppers favored · Upset win probability 41.0%
Key momentsIn match order
First pressure
2:22 jordan.zhekov Hersir trained
Fastest Classical
4:12* jordan.zhekov Freyja · estimated
Armory timing
5:57 jordan.zhekov Dwarven Armory
Fastest Heroic
12:08* jordan.zhekov Bragi · estimated
First extra TC
14:07 jordan.zhekov Town Center
Fortress timing
14:50 jordan.zhekov Hill Fort
Fastest Mythic
17:50* jordan.zhekov Baldr · estimated

fuppers

Loki · Blue
Loss 1256 -21
EAPM
31.9
Favorite unit
Throwing Axeman
145 fielded
Largest army
256
First expansion
17:30
Age path
ForsetiClassical · Research start 4:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling11 wall build events
Large army production256 military units
No post-game awards

jordan.zhekov

Thor · Yellow
Win 1193 +21
EAPM
63.3
Favorite unit
Throwing Axeman
32 fielded
Largest army
105
First expansion
14:07
Age path
FreyjaClassical · Research start 3:12
BragiHeroic · Est. start 10:53
BaldrMythic · Est. start 15:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production105 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 256

Units

Throwing Axeman145
Hirdman41
Hersir39
Berserk22
Troll9
Buildings 9 types
House25
Farm21
Wall11
Longhouse8
Great Hall3
Ox Cart Building3
Armory1
Temple1
Town Center1
God powers 1 invoked
Spy1

jordan.zhekov

Army · 105

Units

Throwing Axeman32
Berserk23
Hersir10
Huskarl9
Raiding Cavalry7
Godi6
Valkyrie6
Battle Boar4
Jarl4
Portable Ram4
Buildings 11 types
Farm27
House16
Wall12
Longhouse4
Hill Fort3
Ox Cart Building3
Sentry Tower3
Town Center3
Great Hall2
Dwarven Armory1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1