Replay-derived match flow, timings, and composition.

Advanced match analysis

Neisuzi vs supdood

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17088
Duration
17:14
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
Neisuzi Gaia · Elo 1182 +12
17:14 Match length
Defeated
supdood Thor · Elo 1080 -12
64.3% win probability Pre-match · Neisuzi favored win probability 35.7%
Key momentsIn match order
Armory timing
1:18 supdood Dwarven Armory
Fastest Classical
4:03* Neisuzi Oceanus · estimated
First pressure
4:16 supdood Hersir trained
First extra TC
4:41 Neisuzi Town Center
Fastest Heroic
10:27* supdood Bragi · estimated
Fortress timing
13:48 supdood Hill Fort
Market timing
15:49 supdood Market

Neisuzi

Gaia · Blue
Win 1182 +12
EAPM
40.8
Favorite unit
Murmillo
23 fielded
Largest army
98
First expansion
4:41
Age path
OceanusClassical · Research start 3:03
RheiaHeroic · Research start 12:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production98 military units
No post-game awards

supdood

Thor · Red
Loss 1080 -12
EAPM
45.1
Favorite unit
Raiding Cavalry
16 fielded
Largest army
47
First expansion
6:09
Age path
FreyjaClassical · Est. start 4:31
BragiHeroic · Est. start 9:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neisuzi

Army · 98

Units

Murmillo23
Katapeltes22
Cheiroballista19
Arcus17
Contarius6
Turma6
Oracle5
Buildings 8 types
Wall22
Manor8
Counter Barracks4
Military Barracks4
Town Center2
Armory1
Economic Guild1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1

supdood

Army · 47

Units

Raiding Cavalry16
Jarl14
Throwing Axeman9
Hersir4
Battle Boar2
Portable Ram2
Buildings 10 types
House28
Farm20
Ox Cart Building8
Longhouse4
Great Hall3
Temple2
Dwarven Armory1
Hill Fort1
Market1
Town Center1
God powers 1 invoked
Flaming Weapons1