Replay-derived match flow, timings, and composition.

Advanced match analysis

Maroron vs [DoD]Stoochio

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
6019
Duration
18:10
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Winner
Maroron Gaia · Elo 1463 +19
18:10 Match length
Defeated
[DoD]Stoochio Zeus · Elo 1487 -19
46.6% win probability Pre-match · [DoD]Stoochio favored · Upset win probability 53.4%
Key momentsIn match order
Fastest Classical
3:49* [DoD]Stoochio Athena · estimated
First extra TC
4:26 [DoD]Stoochio Town Center
First pressure
4:32 Maroron Military Barracks
Armory timing
7:48 Maroron Armory
Market timing
10:35 [DoD]Stoochio Market
Fastest Heroic
15:31* [DoD]Stoochio Dionysus · estimated

Maroron

Gaia · Blue
Win 1463 +19
EAPM
44.7
Favorite unit
Murmillo
85 fielded
Largest army
137
First expansion
7:34
Age path
OceanusClassical · Research start 3:01
RheiaHeroic · Research start 15:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production137 military units
No post-game awards

[DoD]Stoochio

Zeus · Red
Loss 1487 -19
EAPM
39.9
Favorite unit
Hoplite
49 fielded
Largest army
116
First expansion
4:26
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 14:16
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy700 total resource volume
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Maroron

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]Stoochio

Bought

No buys

Sold

Food700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maroron

Army · 137

Units

Murmillo85
Turma26
Arcus15
Contarius5
Caladria3
Oracle2
Behemoth1
Buildings 10 types
Farm15
Manor8
Military Barracks6
Wall5
Counter Barracks4
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

[DoD]Stoochio

Army · 116

Units

Hoplite49
Toxotes43
Hypaspist13
Hydra4
Heracles3
Jason3
Peltast1
Buildings 11 types
Farm25
House17
Storehouse7
Granary6
Archery Range3
Market3
Wall3
Military Academy2
Temple2
Armory1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1