Advanced match analysis
Maroron vs [DoD]Stoochio
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 6019
- Duration
- 18:10
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Maroron
Gaia · Elo 1463 +19
18:10
Match length
Defeated
[DoD]Stoochio
Zeus · Elo 1487 -19
46.6% win probability
Pre-match · [DoD]Stoochio favored · Upset
win probability 53.4%
Key momentsIn match order
Maroron
Gaia · Blue- EAPM
- 44.7
- Favorite unit
- Murmillo 85 fielded
- Largest army
- 137
- First expansion
- 7:34
Age path
OceanusClassical · Research start 3:01
RheiaHeroic · Research start 15:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production137 military units
No post-game awards
[DoD]Stoochio
Zeus · Red- EAPM
- 39.9
- Favorite unit
- Hoplite 49 fielded
- Largest army
- 116
- First expansion
- 4:26
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 14:16
HeraMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy700 total resource volume
Large army production116 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
Maroron
Bought
No buys
Sold
No sells
Total player market volume0
[DoD]Stoochio
Bought
No buys
Sold
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.