Replay-derived match flow, timings, and composition.

Advanced match analysis

Caspel vs Bob Gymlan

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
31428
Duration
22:09
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Winner
Caspel Quetzalcoatl · Elo 1386 +13
22:09 Match length
Defeated
Bob Gymlan Odin · Elo 1290 -13
63.5% win probability Pre-match · Caspel favored win probability 36.5%
Key momentsIn match order
First pressure
2:16 Bob Gymlan Hersir trained
Fastest Classical
3:58* Bob Gymlan Freyja · estimated
Armory timing
8:28 Caspel Armory
Fastest Heroic
11:13* Caspel Coyolxauhqui · estimated
Market timing
16:18 Caspel Market
Fortress timing
19:29 Bob Gymlan Hill Fort
First extra TC
20:33 Bob Gymlan Town Center

Caspel

Quetzalcoatl · Blue
Win 1386 +13
EAPM
65.8
Favorite unit
Shorn One
37 fielded
Largest army
112
First expansion
—
Age path
PatecatlClassical · Research start 3:24
CoyolxauhquiHeroic · Est. start 9:58
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,200 total resource volume
Large army production112 military units
No post-game awards

Bob Gymlan

Odin · Red
Loss 1290 -13
EAPM
40.5
Favorite unit
Throwing Axeman
27 fielded
Largest army
117
First expansion
20:33
Age path
FreyjaClassical · Est. start 2:58
SkadiHeroic · Research start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling13 wall build events
Large army production117 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Caspel

Bought

Food300
Wood300

Sold

Wood600
Total player market volume1,200

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Caspel

Army · 112

Units

Shorn One37
Warrior Priest32
Tlamanih Spearman16
Otontin11
Jaguar Rider7
Tequihua Archer6
Tzitzimitl2
Quinametzin1
Buildings 9 types
Farm28
House19
Calpulli6
Great Temple3
War Hut3
Temple2
Wall2
Armory1
Market1
God powers 5 invoked
Starfall2
Agave Bloom1
Monolith Of Tlaloc1
Tailwind1

Bob Gymlan

Army · 117

Units

Throwing Axeman27
Berserk25
Hersir25
Raiding Cavalry25
Godi8
Frost Giant5
Valkyrie2
Buildings 10 types
Farm27
House20
Wall13
Longhouse4
Ox Cart Building4
Great Hall3
Armory1
Hill Fort1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1