Advanced match analysis
[KeeN]Pegasus vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 30360
- Duration
- 21:28
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
[KeeN]Pegasus
Tsukuyomi · Elo 2289 +6
21:28
Match length
Defeated
RaRaRasputin
Ra · Elo 2004 -6
83.8% win probability
Pre-match · [KeeN]Pegasus favored
win probability 16.2%
Key momentsIn match order
[KeeN]Pegasus
Tsukuyomi · Blue- EAPM
- 75.9
- Favorite unit
- Yumi Horse Archer 75 fielded
- Largest army
- 118
- First expansion
- 4:54
Age path
Inari OkamiClassical · Research start 2:29
FujinHeroic · Est. start 8:44
WatatsumiMythic · Est. start 15:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy1,000 total resource volume
Large army production118 military units
No post-game awards
RaRaRasputin
Ra · Red- EAPM
- 84.2
- Favorite unit
- Spearman 62 fielded
- Largest army
- 101
- First expansion
- 5:19
Age path
PtahClassical · Research start 2:52
SekhmetHeroic · Est. start 8:31
HorusMythic · Est. start 11:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy800 total resource volume
Large army production101 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
[KeeN]Pegasus
Bought
No buys
Sold
Total player market volume1,000
RaRaRasputin
Bought
No buys
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.