Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
30360
Duration
21:28
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2289 +6
21:28 Match length
Defeated
RaRaRasputin Ra · Elo 2004 -6
83.8% win probability Pre-match · [KeeN]Pegasus favored win probability 16.2%
Key momentsIn match order
Fastest Classical
3:14* [KeeN]Pegasus Inari Okami · estimated
First pressure
3:19 [KeeN]Pegasus Stable Japanese
First extra TC
4:54 [KeeN]Pegasus Town Center
Armory timing
6:03 RaRaRasputin Armory
Market timing
7:05 RaRaRasputin Market
Fastest Heroic
9:40* [KeeN]Pegasus Fujin · estimated
Fortress timing
9:49 RaRaRasputin Migdol Stronghold
Fastest Mythic
13:46* RaRaRasputin Horus · estimated

[KeeN]Pegasus

Tsukuyomi · Blue
Win 2289 +6
EAPM
75.9
Favorite unit
Yumi Horse Archer
75 fielded
Largest army
118
First expansion
4:54
Age path
Inari OkamiClassical · Research start 2:29
FujinHeroic · Est. start 8:44
WatatsumiMythic · Est. start 15:41
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy1,000 total resource volume
Large army production118 military units
No post-game awards

RaRaRasputin

Ra · Red
Loss 2004 -6
EAPM
84.2
Favorite unit
Spearman
62 fielded
Largest army
101
First expansion
5:19
Age path
PtahClassical · Research start 2:52
SekhmetHeroic · Est. start 8:31
HorusMythic · Est. start 11:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy800 total resource volume
Large army production101 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

[KeeN]Pegasus

Bought

No buys

Sold

Food800
Wood200
Total player market volume1,000

RaRaRasputin

Bought

No buys

Sold

Food600
Wood200
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 118

Units

Yumi Horse Archer75
Bushi11
Naginata Rider10
Yari Spearman10
Onmyoji4
Oni3
Shinigami3
Oyumi2
Buildings 14 types
Farm36
Wall27
House17
Watermill15
Stable Japanese11
Guardhouse8
Shrine Japanese8
Mining Camp Japanese6
Dojo3
Castle2
Market2
Town Center2
Armory1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

RaRaRasputin

Army · 101

Units

Spearman62
Slinger30
War Elephant4
Scarab3
Avenger1
Camel Rider1
Buildings 17 types
Farm32
House23
Mining Camp8
Wall8
Barracks7
Granary5
Lumber Camp3
Obelisk3
Town Center3
Armory2
Migdol Stronghold2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 4 invoked
Citadel1
Rain1
Shifting Sands1
Tornado1