Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs :)

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
30897
Duration
34:40
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
salihtnrkl8 Zeus · Elo 918 -20
34:40 Match length
Winner
:) Thor · Elo 864 +20
57.7% win probability Pre-match · salihtnrkl8 favored · Upset win probability 42.3%
Key momentsIn match order
First pressure
3:23 :) Hersir trained
Fastest Classical
3:34* :) Freyja · estimated
Armory timing
5:25 :) Dwarven Armory
Fastest Heroic
10:01* :) Bragi · estimated
Fortress timing
12:04 :) Hill Fort
First extra TC
19:04 :) Town Center
Fastest Mythic
21:20* :) Tyr · estimated

salihtnrkl8

Zeus · Blue
Loss 918 -20
EAPM
45.3
Favorite unit
Hoplite
144 fielded
Largest army
236
First expansion
23:59
Age path
AthenaClassical · Research start 2:59
DionysusHeroic · Research start 15:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production236 military units
No post-game awards

:)

Thor · Red
Win 864 +20
EAPM
34.6
Favorite unit
Throwing Axeman
67 fielded
Largest army
178
First expansion
19:04
Age path
FreyjaClassical · Est. start 2:34
BragiHeroic · Est. start 8:46
TyrMythic · Est. start 19:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling12 wall build events
Large army production178 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 236

Units

Hoplite144
Hippeus54
Hypaspist32
Heracles2
Jason2
Odysseus2
Buildings 9 types
Farm75
House55
Military Academy17
Granary10
Storehouse7
Armory3
Stable3
Town Center2
Temple1
God powers 6 invoked
Bolt3
Restoration2
Bronze1

:)

Army · 178

Units

Throwing Axeman67
Hersir33
Berserk18
Hirdman18
Raiding Cavalry13
Battle Boar7
Portable Ram7
Valkyrie7
Godi4
Huskarl4
Buildings 10 types
Farm50
House37
Longhouse18
Wall12
Ox Cart Building7
Town Center7
Great Hall5
Dwarven Armory2
Hill Fort2
Temple1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Forest Fire1