Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs fishershieldsy

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
3021
Duration
6:34
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
lllDaedaluslll Ra · Elo 649 -20
6:34 Match length
Winner
fishershieldsy Isis · Elo 605 +20
56.3% win probability Pre-match · lllDaedaluslll favored · Upset win probability 43.7%
Key momentsIn match order
Fastest Classical
5:20* fishershieldsy Bast · estimated

lllDaedaluslll

Ra · Blue
Loss 649 -20
EAPM
7.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

fishershieldsy

Isis · Red
Win 605 +20
EAPM
18.0
Largest army
0
First expansion
—
Age path
BastClassical · Research start 4:20
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army · 0

Units

No military units recorded.

Buildings 7 types
Obelisk4
Granary3
Lumber Camp3
House2
Mining Camp2
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

fishershieldsy

Army · 0

Units

No military units recorded.

Buildings 8 types
House5
Obelisk3
Mining Camp2
Granary1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Prosperity1