Replay-derived match flow, timings, and composition.

Advanced match analysis

c00kie1402 vs fophoofd666

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
10668
Duration
12:04
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
c00kie1402 Hades · Elo 952 -48
12:04 Match length
Winner
fophoofd666 Poseidon · Elo 1016 +16
40.9% win probability Pre-match · fophoofd666 favored win probability 59.1%
Key momentsIn match order
Fastest Classical
3:40* fophoofd666 Hermes · estimated
Armory timing
4:34 c00kie1402 Armory
First extra TC
4:45 fophoofd666 Town Center
First pressure
5:33 c00kie1402 Stable
Fastest Heroic
11:18* fophoofd666 Aphrodite · estimated

c00kie1402

Hades · Blue
Loss 952 -48
EAPM
15.7
Favorite unit
Hippeus
10 fielded
Largest army
16
First expansion
—
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Research start 10:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

fophoofd666

Poseidon · Red
Win 1016 +16
EAPM
27.8
Favorite unit
Hippeus
14 fielded
Largest army
22
First expansion
4:45
Age path
HermesClassical · Est. start 2:40
AphroditeHeroic · Est. start 10:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c00kie1402

Army · 16

Units

Hippeus10
Ajax3
Achilles2
Chiron1
Buildings 7 types
Farm6
House4
Storehouse2
Armory1
Granary1
Stable1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

fophoofd666

Army · 22

Units

Hippeus14
Centaur3
Hoplite3
Atalanta1
Theseus1
Buildings 9 types
Wall11
House9
Granary4
Storehouse3
Stable2
Armory1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Lure1