Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs haruki0215

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17722
Duration
13:52
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
Mathis#2683 Loki · Elo 1154 +18
13:52 Match length
Defeated
haruki0215 Ra · Elo 1164 -18
48.6% win probability Pre-match · haruki0215 favored · Upset win probability 51.4%
Key momentsIn match order
First pressure
3:20 Mathis#2683 Hersir trained
Fastest Classical
4:19* Mathis#2683 Heimdall · estimated
Market timing
4:32 haruki0215 Market
Armory timing
4:46 haruki0215 Armory
Fastest Heroic
11:06* Mathis#2683 Njord · estimated
Fortress timing
12:27 haruki0215 Migdol Stronghold
First extra TC
13:28 Mathis#2683 Town Center

Mathis#2683

Loki · Blue
Win 1154 +18
EAPM
34.5
Favorite unit
Throwing Axeman
16 fielded
Largest army
37
First expansion
13:28
Age path
HeimdallClassical · Est. start 3:19
NjordHeroic · Est. start 9:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling26 wall build events
No post-game awards

haruki0215

Ra · Red
Loss 1164 -18
EAPM
31.3
Favorite unit
Spearman
20 fielded
Largest army
33
First expansion
—
Age path
BastClassical · Research start 3:28
SobekHeroic · Research start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 37

Units

Throwing Axeman16
Hersir9
Raiding Cavalry9
Einheri3
Buildings 8 types
Wall26
House9
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Temple1
Town Center1
God powers 3 invoked
Spy1
Undermine1
Walking Woods1

haruki0215

Army · 33

Units

Spearman20
Axeman9
Camel Rider4
Buildings 14 types
House20
Wall19
Obelisk9
Farm6
Granary4
Barracks2
Migdol Stronghold2
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.