Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs ParaNoodle

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
19572
Duration
23:12
Patch
19.17020
Played
· 6 hours ago
Yellow River map preview
MapYellow River
Defeated
tanahanzo Thor · Elo 978 -14
23:12 Match length
Winner
ParaNoodle Zeus · Elo 1059 +14
38.5% win probability Pre-match · ParaNoodle favored win probability 61.5%
Key momentsIn match order
Fastest Classical
4:18* ParaNoodle Hermes · estimated
First pressure
4:25 tanahanzo Hersir trained
Armory timing
4:47 tanahanzo Dwarven Armory
First extra TC
8:25 ParaNoodle Town Center
Market timing
10:36 tanahanzo Market
Fastest Heroic
12:06* ParaNoodle Apollo · estimated
Fortress timing
17:09 ParaNoodle Fortress

tanahanzo

Thor · Blue
Loss 978 -14
EAPM
39.3
Favorite unit
Godi
24 fielded
Largest army
113
First expansion
12:32
Age path
FreyjaClassical · Est. start 3:52
SkadiHeroic · Est. start 15:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,700 total resource volume
Large army production113 military units
No post-game awards

ParaNoodle

Zeus · Red
Win 1059 +14
EAPM
43.4
Favorite unit
Toxotes
29 fielded
Largest army
119
First expansion
8:25
Age path
HermesClassical · Research start 3:18
ApolloHeroic · Est. start 10:51
HeraMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy300 total resource volume
Large army production119 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

tanahanzo

Bought

Food1,000
Wood200

Sold

Wood1,500
Total player market volume2,700

ParaNoodle

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 113

Units

Godi24
Raiding Cavalry19
Hersir16
Throwing Axeman15
Huskarl13
Portable Ram12
Hirdman8
Frost Giant3
Valkyrie3
Buildings 10 types
Farm26
House16
Ox Cart Building4
Great Hall3
Hill Fort3
Town Center3
Longhouse2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Frost1

ParaNoodle

Army · 119

Units

Toxotes29
Hypaspist27
Hoplite16
Manticore12
Centaur9
Hippeus9
Petrobolos7
Prodromos7
Heracles1
Jason1
Odysseus1
Buildings 13 types
House19
Farm16
Storehouse16
Wall14
Granary7
Archery Range3
Military Academy3
Temple3
Town Center3
Market2
Stable2
Armory1
Fortress1
God powers None invoked

No god powers recorded.