Advanced match analysis
tanahanzo vs ParaNoodle
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 19572
- Duration
- 23:12
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
tanahanzo
Thor · Elo 978 -14
23:12
Match length
Winner
ParaNoodle
Zeus · Elo 1059 +14
38.5% win probability
Pre-match · ParaNoodle favored
win probability 61.5%
Key momentsIn match order
tanahanzo
Thor · Blue- EAPM
- 39.3
- Favorite unit
- Godi 24 fielded
- Largest army
- 113
- First expansion
- 12:32
Age path
FreyjaClassical · Est. start 3:52
SkadiHeroic · Est. start 15:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,700 total resource volume
Large army production113 military units
No post-game awards
ParaNoodle
Zeus · Red- EAPM
- 43.4
- Favorite unit
- Toxotes 29 fielded
- Largest army
- 119
- First expansion
- 8:25
Age path
HermesClassical · Research start 3:18
ApolloHeroic · Est. start 10:51
HeraMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy300 total resource volume
Large army production119 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
tanahanzo
Bought
Sold
Total player market volume2,700
ParaNoodle
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
tanahanzo
Army · 113Units
Buildings ›10 types
God powers ›2 invoked
ParaNoodle
Army · 119Units
Buildings ›13 types
God powers ›None invoked
No god powers recorded.