Replay-derived match flow, timings, and composition.

Advanced match analysis

Tavão vs alexpap97

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3353
Duration
19:37
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Tavão Thor · Elo 886 -17
19:37 Match length
Winner
alexpap97 Susanoo · Elo 908 +17
46.8% win probability Pre-match · alexpap97 favored win probability 53.2%
Key momentsIn match order
First pressure
1:54 Tavão Hersir trained
Fastest Classical
4:38* Tavão Forseti · estimated
Armory timing
6:02 alexpap97 Armory
First extra TC
9:15 Tavão Town Center
Fastest Heroic
10:23* alexpap97 Fujin · estimated
Fortress timing
14:39 alexpap97 Castle

Tavão

Thor · Blue
Loss 886 -17
EAPM
33.0
Favorite unit
Throwing Axeman
67 fielded
Largest army
152
First expansion
9:15
Age path
ForsetiClassical · Research start 3:38
BragiHeroic · Research start 11:22
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Large army production152 military units
No post-game awards

alexpap97

Susanoo · Red
Win 908 +17
EAPM
28.9
Favorite unit
Samurai
37 fielded
Largest army
78
First expansion
16:23
Age path
MinakatatomiClassical · Est. start 3:39
FujinHeroic · Est. start 9:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tavão

Army · 152

Units

Throwing Axeman67
Berserk60
Hersir22
Troll3
Buildings 9 types
Wall28
House18
Ox Cart Building8
Longhouse5
Town Center2
Dwarven Armory1
Hill Fort1
Sentry Tower1
Temple1
God powers 2 invoked
Flaming Weapons1
Healing Spring1

alexpap97

Army · 78

Units

Samurai37
Yumi Archer20
Shinobi7
Onna Musha6
Bushi2
Oni2
Oyumi2
Wanyudo1
Yari Spearman1
Buildings 12 types
House14
Watermill12
Wall10
Dojo5
Guardhouse4
Mining Camp Japanese4
Shrine Japanese4
Castle3
Armory1
Farm1
Temple1
Town Center1
God powers 4 invoked
Kusanagi2
Shrine Of The Hunt1
Smiting Gust1