Advanced match analysis
billaspiotis70 vs Tropius
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 18894
- Duration
- 20:21
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
billaspiotis70
Zeus · Elo 1389 -24
20:21
Match length
Winner
Tropius
Amaterasu · Elo 1254 +24
68.5% win probability
Pre-match · billaspiotis70 favored · Upset
win probability 31.5%
Key momentsIn match order
billaspiotis70
Zeus · Blue- EAPM
- 34.2
- Favorite unit
- Toxotes 36 fielded
- Largest army
- 90
- First expansion
- 6:05
Age path
AthenaClassical · Est. start 4:01
ApolloHeroic · Est. start 16:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards
Tropius
Amaterasu · Grey- EAPM
- 44.7
- Favorite unit
- Samurai 56 fielded
- Largest army
- 121
- First expansion
- 16:33
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Est. start 13:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,700 total resource volume
Large army production121 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
billaspiotis70
Bought
No buys
Sold
No sells
Total player market volume0
Tropius
Bought
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.