Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Tropius

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18894
Duration
20:21
Patch
19.17020
Played
· 6 hours ago
Savannah map preview
MapSavannah
Defeated
billaspiotis70 Zeus · Elo 1389 -24
20:21 Match length
Winner
Tropius Amaterasu · Elo 1254 +24
68.5% win probability Pre-match · billaspiotis70 favored · Upset win probability 31.5%
Key momentsIn match order
Fastest Classical
4:26* Tropius Minakatatomi · estimated
First pressure
5:20 Tropius Stable Japanese
First extra TC
6:05 billaspiotis70 Town Center
Armory timing
10:30 Tropius Armory
Market timing
14:05 Tropius Market
Fastest Heroic
14:35* Tropius Raijin · estimated

billaspiotis70

Zeus · Blue
Loss 1389 -24
EAPM
34.2
Favorite unit
Toxotes
36 fielded
Largest army
90
First expansion
6:05
Age path
AthenaClassical · Est. start 4:01
ApolloHeroic · Est. start 16:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards

Tropius

Amaterasu · Grey
Win 1254 +24
EAPM
44.7
Favorite unit
Samurai
56 fielded
Largest army
121
First expansion
16:33
Age path
MinakatatomiClassical · Research start 3:26
RaijinHeroic · Est. start 13:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,700 total resource volume
Large army production121 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

billaspiotis70

Bought

No buys

Sold

No sells

Total player market volume0

Tropius

Bought

Wood300

Sold

Food2,400
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 90

Units

Toxotes36
Hoplite27
Minotaur11
Hypaspist6
Jason5
Heracles3
Manticore1
Peltast1
Buildings 9 types
House10
Granary7
Storehouse5
Military Academy3
Archery Range2
Town Center2
Armory1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Tropius

Army · 121

Units

Samurai56
Onna Musha27
Naginata Rider15
Yumi Horse Archer15
Wanyudo6
Raiju2
Buildings 10 types
House16
Watermill11
Mining Camp Japanese5
Dojo4
Shrine Japanese4
Stable Japanese3
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1