Replay-derived match flow, timings, and composition.

Advanced match analysis

tw.tv/ognennyj vs Eat Your Potatoes

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
15827
Duration
16:08
Patch
19.17020
Played
· 5 hours ago
Tundra map preview
MapTundra
Winner
tw.tv/ognennyj Isis · Elo 1756 +9
16:08 Match length
Defeated
Eat Your Potatoes Quetzalcoatl · Elo 1565 -9
75.0% win probability Pre-match · tw.tv/ognennyj favored win probability 25.0%
Key momentsIn match order
First pressure
3:26 Eat Your Potatoes Warrior Priest trained
Fastest Classical
4:26* tw.tv/ognennyj Anubis · estimated
First extra TC
4:32 tw.tv/ognennyj Town Center
Armory timing
4:55 tw.tv/ognennyj Armory
Fastest Heroic
8:46* Eat Your Potatoes Coyolxauhqui · estimated
Market timing
12:30 tw.tv/ognennyj Market
Fortress timing
14:00 tw.tv/ognennyj Migdol Stronghold

tw.tv/ognennyj

Isis · Blue
Win 1756 +9
EAPM
79.1
Favorite unit
Slinger
63 fielded
Largest army
101
First expansion
4:32
Age path
AnubisClassical · Research start 3:26
NephthysHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling8 wall build events
Large army production101 military units
No post-game awards

Eat Your Potatoes

Quetzalcoatl · Red
Loss 1565 -9
EAPM
66.5
Favorite unit
Eagle Warrior
35 fielded
Largest army
51
First expansion
14:06
Age path
HuehuecoyotlClassical · Est. start 4:00
CoyolxauhquiHeroic · Est. start 7:31
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tw.tv/ognennyj

Army · 101

Units

Slinger63
Axeman15
Siege Tower7
War Elephant6
Anubite4
Spearman3
Camel Rider1
Chariot Archer1
Scorpion Man1
Buildings 15 types
House17
Granary11
Obelisk8
Wall8
Barracks7
Armory5
Lumber Camp3
Mining Camp3
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

Eat Your Potatoes

Army · 51

Units

Eagle Warrior35
Warrior Priest14
Otontin2
Buildings 9 types
Calpulli10
House10
Wall7
Nobles Hut4
Great Temple2
Armory1
Temple1
Town Center1
War Hut1
God powers 4 invoked
Starfall2
Lullaby1
Tailwind1