Advanced match analysis
tw.tv/ognennyj vs Eat Your Potatoes
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 15827
- Duration
- 16:08
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
tw.tv/ognennyj
Isis · Elo 1756 +9
16:08
Match length
Defeated
Eat Your Potatoes
Quetzalcoatl · Elo 1565 -9
75.0% win probability
Pre-match · tw.tv/ognennyj favored
win probability 25.0%
Key momentsIn match order
tw.tv/ognennyj
Isis · Blue- EAPM
- 79.1
- Favorite unit
- Slinger 63 fielded
- Largest army
- 101
- First expansion
- 4:32
Age path
AnubisClassical · Research start 3:26
NephthysHeroic · Est. start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Heavy walling8 wall build events
Large army production101 military units
No post-game awards
Eat Your Potatoes
Quetzalcoatl · Red- EAPM
- 66.5
- Favorite unit
- Eagle Warrior 35 fielded
- Largest army
- 51
- First expansion
- 14:06
Age path
HuehuecoyotlClassical · Est. start 4:00
CoyolxauhquiHeroic · Est. start 7:31
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.