Replay-derived match flow, timings, and composition.

Advanced match analysis

Lobo vs supdood

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
18874
Duration
20:30
Patch
19.17020
Played
· 1 day ago
Alfheim map preview
MapAlfheim
Winner
Lobo Ra · Elo 1118 +16
20:30 Match length
Defeated
supdood Thor · Elo 1089 -16
54.2% win probability Pre-match · Lobo favored win probability 45.8%
Key momentsIn match order
First pressure
1:58 supdood Hersir trained
Armory timing
3:25 supdood Dwarven Armory
Fastest Classical
3:53* supdood Forseti · estimated
First extra TC
4:39 Lobo Town Center
Fastest Heroic
10:38* Lobo Sobek · estimated
Fortress timing
10:52 supdood Hill Fort
Market timing
14:15 supdood Market
Fastest Mythic
16:02* Lobo Osiris · estimated

Lobo

Ra · Blue
Win 1118 +16
EAPM
54.3
Favorite unit
Camel Rider
37 fielded
Largest army
78
First expansion
4:39
Age path
PtahClassical · Est. start 3:21
SobekHeroic · Est. start 9:23
OsirisMythic · Research start 14:02
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
No post-game awards

supdood

Thor · Red
Loss 1089 -16
EAPM
48.0
Favorite unit
Hirdman
35 fielded
Largest army
74
First expansion
7:50
Age path
ForsetiClassical · Est. start 2:53
BragiHeroic · Est. start 9:27
TyrMythic · Est. start 14:37
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Lobo

Bought

No buys

Sold

No sells

Total player market volume0

supdood

Bought

Food1,600
Wood100

Sold

No sells

Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lobo

Army · 78

Units

Camel Rider37
Chariot Archer27
Spearman9
Axeman2
Siege Tower2
Petsuchos1
Buildings 16 types
Farm26
House18
Wall18
Mining Camp6
Obelisk6
Granary4
Migdol Stronghold4
Lumber Camp2
Armory1
Barracks1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 1 invoked
Son Of Osiris1

supdood

Army · 74

Units

Hirdman35
Huskarl16
Throwing Axeman12
Hersir5
Portable Ram3
Godi2
Battle Boar1
Buildings 11 types
House21
Farm10
Ox Cart Building8
Wall8
Hill Fort5
Great Hall2
Longhouse2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Flaming Weapons1
Healing Spring1