Replay-derived match flow, timings, and composition.

Advanced match analysis

Rodro + Torgale + SlaashGordon vs JuI1en + GustavinhoJR816 + Iuridomal

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
26383
Duration
17:08
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Victory Team Elo 1580
Rodro Hades · Elo 1560 +3
Torgale Isis · Elo 1723 +1
SlaashGordon Gaia · Elo 1456 +5
17:08 Match length
Defeat Team Elo 1107
JuI1en Freyr · Elo 1072 -2
GustavinhoJR816 Amaterasu · Elo 867 -1
Iuridomal Nuwa · Elo 1383 -7
93.8% win probability Pre-match · Rodro + Torgale + SlaashGordon favored win probability 6.2%
Key momentsIn match order
Fastest Classical
3:25* Iuridomal Houtu · estimated
First pressure
3:28 JuI1en Hersir trained
First extra TC
4:05 Iuridomal Town Center
Armory timing
5:29 Torgale Armory
Market timing
6:40 Torgale Market
Fastest Heroic
8:36* Torgale Nephthys · estimated
Fortress timing
8:53 Torgale Migdol Stronghold
Fastest Mythic
14:58* Rodro Hephaestus · estimated

Rodro

Hades · Blue · Team 1
Win 1560 +3
EAPM
49.7
Favorite unit
Hoplite
26 fielded
Largest army
58
First expansion
5:03
Age path
AthenaClassical · Research start 3:09
ApolloHeroic · Research start 9:16
HephaestusMythic · Est. start 12:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
No post-game awards

JuI1en

Freyr · Red · Team 2
Loss 1072 -2
EAPM
35.4
Favorite unit
Hirdman
20 fielded
Largest army
56
First expansion
7:01
Age path
UllrClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Torgale

Isis · Yellow · Team 1
Win 1723 +1
EAPM
54.7
Favorite unit
War Elephant
22 fielded
Largest army
44
First expansion
4:46
Age path
BastClassical · Research start 3:37
NephthysHeroic · Research start 7:21
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
No post-game awards

GustavinhoJR816

Amaterasu · Green · Team 2
Loss 867 -1
EAPM
13.9
Favorite unit
Yari Spearman
24 fielded
Largest army
59
First expansion
5:59
Age path
MinakatatomiClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards

SlaashGordon

Gaia · Cyan · Team 1
Win 1456 +5
EAPM
29.3
Favorite unit
Contarius
60 fielded
Largest army
148
First expansion
4:56
Age path
OceanusClassical · Research start 3:39
TheiaHeroic · Research start 14:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production148 military units
No post-game awards

Iuridomal

Nuwa · Pink · Team 2
Loss 1383 -7
EAPM
29.1
Favorite unit
Tiger Cavalry
20 fielded
Largest army
36
First expansion
4:05
Age path
HoutuClassical · Est. start 2:25
GoumangHeroic · Est. start 8:22
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Rodro

Bought

Food400

Sold

Food100
Wood600
Total player market volume1,100

JuI1en

Bought

No buys

Sold

No sells

Total player market volume0

Torgale

Bought

Food300
Wood300

Sold

No sells

Total player market volume600

GustavinhoJR816

Bought

No buys

Sold

No sells

Total player market volume0

SlaashGordon

Bought

No buys

Sold

No sells

Total player market volume0

Iuridomal

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rodro

Army · 58

Units

Hoplite26
Toxotes13
Peltast8
Petrobolos4
Achilles2
Ajax2
Chiron2
Perseus1
Buildings 12 types
House17
Granary9
Military Academy9
Archery Range7
Farm7
Storehouse7
Armory3
Temple3
Market2
Town Center2
Wall2
Fortress1
God powers 3 invoked
Plenty Vault1
Restoration1
Sentinel1

JuI1en

Army · 56

Units

Hirdman20
Throwing Axeman15
Draugr10
Hersir6
Huskarl4
Berserk1
Buildings 7 types
House19
Wall5
Longhouse4
Ox Cart Building4
Temple2
Armory1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Torgale

Army · 44

Units

War Elephant22
Siege Tower12
Camel Rider5
Chariot Archer3
Scorpion Man2
Buildings 14 types
House22
Obelisk8
Granary7
Lumber Camp4
Mining Camp4
Migdol Stronghold3
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

GustavinhoJR816

Army · 59

Units

Yari Spearman24
Bushi11
Naginata Rider10
Samurai8
Yumi Archer5
Onna Musha1
Buildings 10 types
House17
Guardhouse3
Watermill3
Shrine Japanese2
Stable Japanese2
Town Center2
Armory1
Dojo1
Mining Camp Japanese1
Temple1
God powers 1 invoked
Shrine Of The Hunt1

SlaashGordon

Army · 148

Units

Contarius60
Murmillo56
Turma30
Oracle2
Buildings 9 types
Farm13
Manor8
Military Barracks8
Town Center5
Counter Barracks4
Economic Guild4
Wall3
Armory1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1

Iuridomal

Army · 36

Units

Tiger Cavalry20
Pioneer15
Li Jing1
Buildings 10 types
Farm22
House19
Silo8
Imperial Academy4
Baolei2
Armory1
Dock1
Military Camp1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1