Advanced match analysis
Rodro + Torgale + SlaashGordon vs JuI1en + GustavinhoJR816 + Iuridomal
- Queue
- Ranked 3v3 Supremacy
- Map
- Marsh
- Map Seed
- 26383
- Duration
- 17:08
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1580
Rodro
Hades · Elo 1560 +3
Torgale
Isis · Elo 1723 +1
SlaashGordon
Gaia · Elo 1456 +5
17:08
Match length
Defeat
Team Elo 1107
JuI1en
Freyr · Elo 1072 -2
GustavinhoJR816
Amaterasu · Elo 867 -1
Iuridomal
Nuwa · Elo 1383 -7
93.8% win probability
Pre-match · Rodro + Torgale + SlaashGordon favored
win probability 6.2%
Key momentsIn match order
Rodro
Hades · Blue · Team 1- EAPM
- 49.7
- Favorite unit
- Hoplite 26 fielded
- Largest army
- 58
- First expansion
- 5:03
Age path
AthenaClassical · Research start 3:09
ApolloHeroic · Research start 9:16
HephaestusMythic · Est. start 12:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
No post-game awards
JuI1en
Freyr · Red · Team 2- EAPM
- 35.4
- Favorite unit
- Hirdman 20 fielded
- Largest army
- 56
- First expansion
- 7:01
Age path
UllrClassical · Research start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Torgale
Isis · Yellow · Team 1- EAPM
- 54.7
- Favorite unit
- War Elephant 22 fielded
- Largest army
- 44
- First expansion
- 4:46
Age path
BastClassical · Research start 3:37
NephthysHeroic · Research start 7:21
MythicNot reached
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
No post-game awards
GustavinhoJR816
Amaterasu · Green · Team 2- EAPM
- 13.9
- Favorite unit
- Yari Spearman 24 fielded
- Largest army
- 59
- First expansion
- 5:59
Age path
MinakatatomiClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
SlaashGordon
Gaia · Cyan · Team 1- EAPM
- 29.3
- Favorite unit
- Contarius 60 fielded
- Largest army
- 148
- First expansion
- 4:56
Age path
OceanusClassical · Research start 3:39
TheiaHeroic · Research start 14:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Large army production148 military units
No post-game awards
Iuridomal
Nuwa · Pink · Team 2- EAPM
- 29.1
- Favorite unit
- Tiger Cavalry 20 fielded
- Largest army
- 36
- First expansion
- 4:05
Age path
HoutuClassical · Est. start 2:25
GoumangHeroic · Est. start 8:22
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Rodro
Bought
Sold
Total player market volume1,100
JuI1en
Bought
No buys
Sold
No sells
Total player market volume0
Torgale
Bought
Sold
No sells
Total player market volume600
GustavinhoJR816
Bought
No buys
Sold
No sells
Total player market volume0
SlaashGordon
Bought
No buys
Sold
No sells
Total player market volume0
Iuridomal
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.