Replay-derived match flow, timings, and composition.

Advanced match analysis

Chief vs Yepta22

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
20491
Duration
18:21
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Winner
Chief Isis · Elo 1194 +12
18:21 Match length
Defeated
Yepta22 Kronos · Elo 1089 -12
64.7% win probability Pre-match · Chief favored win probability 35.3%
Key momentsIn match order
Fastest Classical
3:20* Yepta22 Prometheus · estimated
First pressure
5:00 Yepta22 Counter Barracks
Armory timing
7:31 Chief Armory
Fastest Heroic
10:16* Chief Nephthys · estimated
Fortress timing
11:50 Yepta22 Palace
Fastest Mythic
16:34* Chief Thoth · estimated
First extra TC
16:38 Yepta22 Town Center
Market timing
18:05 Chief Market

Chief

Isis · Blue
Win 1194 +12
EAPM
53.0
Favorite unit
Camel Rider
18 fielded
Largest army
49
First expansion
—
Age path
BastClassical · Est. start 3:38
NephthysHeroic · Est. start 9:01
ThothMythic · Est. start 14:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Yepta22

Kronos · Red
Loss 1089 -12
EAPM
29.1
Favorite unit
Murmillo
30 fielded
Largest army
95
First expansion
16:38
Age path
PrometheusClassical · Research start 2:20
HyperionHeroic · Est. start 10:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chief

Army · 49

Units

Camel Rider18
Axeman10
Spearman10
Sphinx4
War Elephant4
Siege Tower3
Buildings 16 types
House17
Farm7
Obelisk7
Mining Camp5
Granary4
Wall4
Migdol Stronghold3
Temple2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Ancestors1
Eclipse1

Yepta22

Army · 95

Units

Murmillo30
Arcus28
Contarius15
Turma8
Oracle6
Destroyer3
Katapeltes3
Cheiroballista1
Promethean1
Buildings 9 types
Manor8
Military Barracks6
Farm4
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 13 invoked
Valor11
Chaos1
Deconstruction1