Replay-derived match flow, timings, and composition.

Advanced match analysis

Humpihump vs Castanje94

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
12464
Duration
8:31
Patch
19.17020
Played
· 1 day ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Humpihump Zeus · Elo 1122 +10
8:31 Match length
Defeated
Castanje94 Zeus · Elo 967 -10
70.9% win probability Pre-match · Humpihump favored win probability 29.1%
Key momentsIn match order
Fastest Classical
3:51* Humpihump Hermes · estimated
First pressure
4:00 Castanje94 Jason produced
First extra TC
6:20 Humpihump Town Center

Humpihump

Zeus · Blue
Win 1122 +10
EAPM
40.7
Favorite unit
Hippeus
6 fielded
Largest army
8
First expansion
6:20
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
No post-game awards

Castanje94

Zeus · Red
Loss 967 -10
EAPM
40.6
Favorite unit
Jason
2 fielded
Largest army
3
First expansion
7:04
Age path
HermesClassical · Research start 5:40
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Humpihump

Army · 8

Units

Hippeus6
Centaur1
Jason1
Buildings 6 types
House6
Granary3
Storehouse3
Town Center2
Stable1
Temple1
God powers 1 invoked
Bolt1

Castanje94

Army · 3

Units

Jason2
Heracles1
Buildings 5 types
Granary4
Storehouse3
House1
Temple1
Town Center1
God powers 1 invoked
Bolt1