Replay-derived match flow, timings, and composition.

Advanced match analysis

jordan.zhekov vs Ergail

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
32642
Duration
11:39
Patch
19.17020
Played
· 5 hours ago
Giza map preview
MapGiza
Defeated
jordan.zhekov Thor · Elo 1217 -18
11:39 Match length
Winner
Ergail Loki · Elo 1215 +18
50.3% win probability Pre-match · jordan.zhekov favored · Upset win probability 49.7%
Key momentsIn match order
First pressure
1:29 Ergail Hersir trained
Fastest Classical
4:13* jordan.zhekov Freyja · estimated
Armory timing
7:22 jordan.zhekov Dwarven Armory
First extra TC
8:51 Ergail Town Center
Fastest Heroic
10:36* jordan.zhekov Bragi · estimated

jordan.zhekov

Thor · Yellow
Loss 1217 -18
EAPM
47.7
Favorite unit
Hersir
6 fielded
Largest army
18
First expansion
10:30
Age path
FreyjaClassical · Research start 3:13
BragiHeroic · Est. start 9:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

Ergail

Loki · Red
Win 1215 +18
EAPM
53.3
Favorite unit
Hersir
13 fielded
Largest army
32
First expansion
8:51
Age path
HeimdallClassical · Est. start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jordan.zhekov

Army · 18

Units

Hersir6
Throwing Axeman6
Berserk4
Valkyrie2
Buildings 8 types
House13
Wall6
Longhouse3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1

Ergail

Army · 32

Units

Hersir13
Raiding Cavalry10
Throwing Axeman9
Buildings 8 types
Wall22
House10
Great Hall3
Longhouse3
Ox Cart Building3
Farm2
Temple1
Town Center1
God powers 1 invoked
Spy1