Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs henriquegmeireles

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
23751
Duration
26:26
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Defeated
lllDaedaluslll Amaterasu · Elo 669 -10
26:26 Match length
Winner
henriquegmeireles Poseidon · Elo 820 +10
29.5% win probability Pre-match · henriquegmeireles favored win probability 70.5%
Key momentsIn match order
Fastest Classical
4:01* henriquegmeireles Hermes · estimated
First pressure
4:06 henriquegmeireles Stable
First extra TC
6:20 lllDaedaluslll Town Center
Armory timing
6:40 lllDaedaluslll Armory
Fastest Heroic
13:35* henriquegmeireles Dionysus · estimated
Fortress timing
18:45 henriquegmeireles Fortress
Market timing
19:04 lllDaedaluslll Market

lllDaedaluslll

Amaterasu · Blue
Loss 669 -10
EAPM
25.4
Favorite unit
Yari Spearman
41 fielded
Largest army
162
First expansion
6:20
Age path
Ame No UzumeClassical · Research start 4:59
HachimanHeroic · Research start 16:34
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production162 military units
No post-game awards

henriquegmeireles

Poseidon · Red
Win 820 +10
EAPM
27.7
Favorite unit
Hippeus
75 fielded
Largest army
168
First expansion
6:29
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Est. start 12:20
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production168 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

lllDaedaluslll

Bought

No buys

Sold

Wood500
Total player market volume500

henriquegmeireles

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army · 162

Units

Yari Spearman41
Yumi Archer41
Naginata Rider31
Bushi24
Yumi Horse Archer15
Oyumi10
Buildings 14 types
Watermill32
Farm20
House16
Shrine Japanese12
Mining Camp Japanese9
Sentry Tower7
Guardhouse6
Wall5
Castle2
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Solar Shield3
Goshinboku1

henriquegmeireles

Army · 168

Units

Hippeus75
Toxotes54
Centaur16
Petrobolos10
Atalanta4
Theseus4
Prodromos3
Hippolyta1
Hydra1
Buildings 10 types
Farm23
House17
Storehouse13
Granary7
Stable7
Archery Range4
Fortress2
Temple2
Town Center2
Armory1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1