Replay-derived match flow, timings, and composition.

Advanced match analysis

Asto- vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26481
Duration
12:59
Patch
19.17020
Played
· 1 day ago
Megalopolis map preview
MapMegalopolis
Defeated
Asto- Thor · Elo 1744 -11
12:59 Match length
Winner
duduthespartan Set · Elo 1880 +11
31.4% win probability Pre-match · duduthespartan favored win probability 68.6%
Key momentsIn match order
Armory timing
0:15 Asto- Dwarven Armory
First pressure
3:26 Asto- Hersir trained
Fastest Classical
4:09* Asto- Forseti · estimated
Market timing
5:39 duduthespartan Market

Asto-

Thor · Blue
Loss 1744 -11
EAPM
96.1
Favorite unit
Throwing Axeman
103 fielded
Largest army
196
First expansion
—
Age path
ForsetiClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling22 wall build events
Market economy1,600 total resource volume
Large army production196 military units
No post-game awards

duduthespartan

Set · Red
Win 1880 +11
EAPM
51.5
Favorite unit
Axeman
54 fielded
Largest army
104
First expansion
—
Age path
AnubisClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Asto-

Bought

Food300
Wood800

Sold

Wood500
Total player market volume1,600

duduthespartan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asto-

Army · 196

Units

Throwing Axeman103
Berserk69
Hersir11
Hirdman10
Troll3
Buildings 7 types
Wall22
House13
Longhouse5
Market2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1

duduthespartan

Army · 104

Units

Axeman54
Slinger39
Anubite6
Spearman5
Buildings 12 types
House21
Granary8
Barracks4
Obelisk4
Mining Camp2
Wall2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1