Replay-derived match flow, timings, and composition.

Advanced match analysis

哥特枪骑兵 vs CLOTZ

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
21494
Duration
16:05
Patch
19.17020
Played
· 1 day ago
Mirage map preview
MapMirage
Defeated
哥特枪骑兵 Gaia · Elo 1411 -18
16:05 Match length
Winner
CLOTZ Fuxi · Elo 1406 +18
50.7% win probability Pre-match · 哥特枪骑兵 favored · Upset win probability 49.3%
Key momentsIn match order
Fastest Classical
4:54* CLOTZ Chiyou · estimated
Market timing
5:33 CLOTZ Market
First pressure
5:51 哥特枪骑兵 Military Barracks
Armory timing
6:30 哥特枪骑兵 Armory
Fastest Heroic
7:24* CLOTZ Goumang · estimated
Fortress timing
8:54 哥特枪骑兵 Palace
Fastest Mythic
15:43* 哥特枪骑兵 Atlas · estimated

哥特枪骑兵

Gaia · Yellow
Loss 1411 -18
EAPM
30.6
Favorite unit
Fanatic
17 fielded
Largest army
58
First expansion
—
Age path
OceanusClassical · Est. start 4:15
RheiaHeroic · Est. start 8:00
AtlasMythic · Est. start 13:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment2 dock build events
No post-game awards

CLOTZ

Fuxi · Grey
Win 1406 +18
EAPM
21.8
Favorite unit
Fire Archer
28 fielded
Largest army
47
First expansion
—
Age path
ChiyouClassical · Research start 3:54
GoumangHeroic · Research start 6:09
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water commitment1 dock build events
Market economy800 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

哥特枪骑兵

Bought

No buys

Sold

No sells

Total player market volume0

CLOTZ

Bought

Wood100

Sold

Food700
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

哥特枪骑兵

Army · 58

Units

Fanatic17
Arcus16
Destroyer11
Murmillo6
Caladria4
Oracle4
Buildings 8 types
Manor8
Farm3
Dock2
Economic Guild2
Military Barracks2
Palace2
Armory1
Temple1
God powers 3 invoked
Gaia Forest2
Traitor1

CLOTZ

Army · 47

Units

Fire Archer28
Pioneer8
Tiger Cavalry4
Siege Crossbow2
Axe Cart1
Jiang Zi Ya1
Nezha Child1
White Horse Cavalry1
Yang Jian1
Buildings 10 types
House17
Machine Workshop9
Silo6
Baolei2
Imperial Academy2
Armory1
Dock1
Market1
Military Camp1
Temple1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1