Replay-derived match flow, timings, and composition.

Advanced match analysis

Boomba vs babanin oglu KEMAL

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
11423
Duration
26:02
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Winner
Boomba Tezcatlipoca · Elo 940 +17
26:02 Match length
Defeated
babanin oglu KEMAL Susanoo · Elo 921 -17
52.7% win probability Pre-match · Boomba favored win probability 47.3%
Key momentsIn match order
First pressure
3:33 Boomba Warrior Priest trained
Fastest Classical
4:11* Boomba Malinalxochitl · estimated
Armory timing
11:58 Boomba Armory
First extra TC
12:27 Boomba Town Center
Fastest Heroic
14:43* Boomba Itzpapalotl · estimated
Market timing
18:08 babanin oglu KEMAL Market
Fortress timing
22:46 babanin oglu KEMAL Castle

Boomba

Tezcatlipoca · Blue
Win 940 +17
EAPM
39.3
Favorite unit
Tlamanih Spearman
29 fielded
Largest army
123
First expansion
12:27
Age path
MalinalxochitlClassical · Est. start 3:11
ItzpapalotlHeroic · Est. start 13:28
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production123 military units
No post-game awards

babanin oglu KEMAL

Susanoo · Red
Loss 921 -17
EAPM
22.7
Favorite unit
Jorogumo
2 fielded
Largest army
2
First expansion
—
Age path
Inari OkamiClassical · Research start 3:56
FujinHeroic · Research start 16:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boomba

Army · 123

Units

Tlamanih Spearman29
Jaguar Rider26
Tequihua Archer20
Coyote Warrior14
Warrior Priest12
Otontin7
Shorn One7
Ocelotl Warrior4
Eagle Warrior2
Maquizcoatl1
Obsidian Butterfly1
Buildings 12 types
Farm35
House17
Calpulli11
Wall5
Great Temple4
War Hut4
Nobles Hut3
Sentry Tower3
Spike Trap3
Temple2
Town Center2
Armory1
God powers 6 invoked
Obsidian Mirror4
Infestation1
Purge1

babanin oglu KEMAL

Army · 2

Units

Jorogumo2
Buildings 14 types
Wall18
House16
Farm15
Shrine Japanese11
Watermill11
Guardhouse3
Mining Camp Japanese3
Sentry Tower3
Temple2
Armory1
Castle1
Dojo1
Market1
Stable Japanese1
God powers 5 invoked
Kusanagi3
Smiting Gust1
Swampland1