Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Ash

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
29750
Duration
18:32
Patch
19.17020
Played
· 6 hours ago
Megalopolis map preview
MapMegalopolis
Winner
D0p1 Odin · Elo 1777 +19
18:32 Match length
Defeated
Ash Poseidon · Elo 1813 -19
44.8% win probability Pre-match · Ash favored · Upset win probability 55.2%
Key momentsIn match order
First pressure
2:16 D0p1 Hersir trained
Fastest Classical
4:06* Ash Hermes · estimated
Armory timing
5:10 Ash Armory
Fastest Heroic
9:07* Ash Aphrodite · estimated
Market timing
13:41 Ash Market
First extra TC
17:20 D0p1 Town Center

D0p1

Odin · Blue
Win 1777 +19
EAPM
75.1
Favorite unit
Raiding Cavalry
96 fielded
Largest army
156
First expansion
17:20
Age path
FreyjaClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Large army production156 military units
No post-game awards

Ash

Poseidon · Red
Loss 1813 -19
EAPM
111.6
Favorite unit
Hippeus
27 fielded
Largest army
64
First expansion
—
Age path
HermesClassical · Est. start 3:06
AphroditeHeroic · Est. start 7:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

D0p1

Bought

No buys

Sold

No sells

Total player market volume0

Ash

Bought

No buys

Sold

Food300
Wood200
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 156

Units

Raiding Cavalry96
Hirdman40
Throwing Axeman10
Valkyrie7
Hersir3
Buildings 11 types
House15
Wall15
Farm6
Longhouse5
Great Hall4
Ox Cart Building4
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1

Ash

Army · 64

Units

Hippeus27
Prodromos26
Theseus4
Centaur3
Hypaspist3
Atalanta1
Buildings 10 types
House10
Wall8
Farm5
Granary4
Storehouse4
Stable3
Armory2
Military Academy2
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1