Advanced match analysis
Zerrer vs Xy21t
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 9757
- Duration
- 20:17
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Zerrer
Hades · Elo 1551 -7
20:17
Match length
Winner
Xy21t
Amaterasu · Elo 1790 +7
20.2% win probability
Pre-match · Xy21t favored
win probability 79.8%
Key momentsIn match order
Zerrer
Hades · Blue- EAPM
- 66.8
- Favorite unit
- Toxotes 67 fielded
- Largest army
- 188
- First expansion
- 4:32
Age path
AthenaClassical · Est. start 2:44
AphroditeHeroic · Research start 11:08
HephaestusMythic · Est. start 17:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
Large army production188 military units
No post-game awards
Xy21t
Amaterasu · Red- EAPM
- 98.1
- Favorite unit
- Samurai 38 fielded
- Largest army
- 106
- First expansion
- —
Age path
Ame No UzumeClassical · Research start 3:10
RaijinHeroic · Research start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production106 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.