Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs Xy21t

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
9757
Duration
20:17
Patch
19.17020
Played
· 6 hours ago
Marsh map preview
MapMarsh
Defeated
Zerrer Hades · Elo 1551 -7
20:17 Match length
Winner
Xy21t Amaterasu · Elo 1790 +7
20.2% win probability Pre-match · Xy21t favored win probability 79.8%
Key momentsIn match order
Fastest Classical
3:44* Zerrer Athena · estimated
First pressure
4:12 Xy21t Stable Japanese
First extra TC
4:32 Zerrer Town Center
Armory timing
9:59 Zerrer Armory
Fastest Heroic
12:23* Zerrer Aphrodite · estimated
Fortress timing
14:43 Zerrer Fortress
Fastest Mythic
19:15* Zerrer Hephaestus · estimated

Zerrer

Hades · Blue
Loss 1551 -7
EAPM
66.8
Favorite unit
Toxotes
67 fielded
Largest army
188
First expansion
4:32
Age path
AthenaClassical · Est. start 2:44
AphroditeHeroic · Research start 11:08
HephaestusMythic · Est. start 17:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
Large army production188 military units
No post-game awards

Xy21t

Amaterasu · Red
Win 1790 +7
EAPM
98.1
Favorite unit
Samurai
38 fielded
Largest army
106
First expansion
—
Age path
Ame No UzumeClassical · Research start 3:10
RaijinHeroic · Research start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 188

Units

Toxotes67
Hypaspist60
Hoplite44
Peltast5
Ajax4
Nemean Lion4
Achilles2
Chiron2
Buildings 11 types
Farm24
Wall22
House16
Storehouse9
Granary7
Archery Range4
Military Academy4
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

Xy21t

Army · 106

Units

Samurai38
Yumi Archer21
Shinobi20
Naginata Rider11
Kamaitachi6
Raiju5
Yari Spearman3
Bushi1
Kitsune1
Buildings 10 types
House16
Watermill10
Shrine Japanese7
Dojo5
Guardhouse4
Mining Camp Japanese4
Farm2
Temple2
Armory1
Stable Japanese1
God powers 12 invoked
Solar Shield10
Goshinboku1
Thunder Burst1