Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Pr1celess

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
6297
Duration
13:40
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Winner
epice404 Zeus · Elo 1029 +18
13:40 Match length
Defeated
Pr1celess Odin · Elo 1029 -18
50.0% win probability Pre-match · epice404 favored win probability 50.0%
Key momentsIn match order
First pressure
1:54 Pr1celess Hersir trained
Fastest Classical
3:44* Pr1celess Heimdall · estimated
Armory timing
11:26 epice404 Armory

epice404

Zeus · Blue
Win 1029 +18
EAPM
46.7
Favorite unit
Hoplite
16 fielded
Largest army
43
First expansion
—
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Pr1celess

Odin · Red
Loss 1029 -18
EAPM
38.8
Favorite unit
Raiding Cavalry
10 fielded
Largest army
26
First expansion
—
Age path
HeimdallClassical · Est. start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 43

Units

Hoplite16
Hippeus11
Toxotes10
Centaur5
Jason1
Buildings 9 types
House15
Storehouse7
Wall4
Granary3
Military Academy3
Archery Range2
Stable2
Armory1
Temple1
God powers None invoked

No god powers recorded.

Pr1celess

Army · 26

Units

Raiding Cavalry10
Throwing Axeman9
Hersir6
Einheri1
Buildings 6 types
House16
Farm6
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers None invoked

No god powers recorded.