Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs Nibbles

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
9758
Duration
25:57
Patch
19.17020
Played
· 6 hours ago
Tundra map preview
MapTundra
Defeated
martinivanovic20 Zeus · Elo 986 -20
25:57 Match length
Winner
Nibbles Huitzilopochtli · Elo 947 +20
55.6% win probability Pre-match · martinivanovic20 favored · Upset win probability 44.4%
Key momentsIn match order
First pressure
3:27 Nibbles Warrior Priest trained
Fastest Classical
3:31* Nibbles Malinalxochitl · estimated
Armory timing
10:54 Nibbles Armory
Fastest Heroic
19:00* martinivanovic20 Dionysus · estimated
First extra TC
22:17 martinivanovic20 Town Center

martinivanovic20

Zeus · Blue
Loss 986 -20
EAPM
41.7
Favorite unit
Hoplite
35 fielded
Largest army
104
First expansion
22:17
Age path
AthenaClassical · Est. start 3:09
DionysusHeroic · Est. start 17:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production104 military units
No post-game awards

Nibbles

Huitzilopochtli · Red
Win 947 +20
EAPM
47.9
Favorite unit
Tequihua Archer
65 fielded
Largest army
205
First expansion
23:39
Age path
MalinalxochitlClassical · Est. start 2:31
CoatlicueHeroic · Est. start 22:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production205 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 104

Units

Hoplite35
Hippeus33
Peltast10
Hypaspist8
Toxotes6
Jason5
Minotaur3
Heracles2
Odysseus2
Buildings 10 types
Farm17
House7
Granary5
Storehouse5
Stable2
Archery Range1
Armory1
Military Academy1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Nibbles

Army · 205

Units

Tequihua Archer65
Warrior Priest56
Ocelotl Warrior37
Coyote Warrior21
Tlamanih Spearman21
Maquizcoatl5
Buildings 8 types
Farm20
Calpulli16
House16
War Hut8
Nobles Hut5
Armory1
Temple1
Town Center1
God powers 2 invoked
Blood Pact1
Infestation1