Replay-derived match flow, timings, and composition.

Advanced match analysis

Uglich vs Zumhes09

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
25408
Duration
18:26
Patch
19.17020
Played
· 6 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Uglich Kronos · Elo 1235 -6
18:26 Match length
Winner
Zumhes09 Loki · Elo 1500 +6
17.9% win probability Pre-match · Zumhes09 favored win probability 82.1%
Key momentsIn match order
First pressure
1:49 Zumhes09 Hersir trained
Fastest Classical
3:44* Uglich Prometheus · estimated
First extra TC
4:54 Uglich Town Center
Armory timing
6:13 Zumhes09 Armory
Fastest Heroic
8:58* Zumhes09 Njord · estimated
Market timing
9:31 Uglich Market
Fortress timing
15:14 Uglich Palace

Uglich

Kronos · Red
Loss 1235 -6
EAPM
33.3
Favorite unit
Murmillo
49 fielded
Largest army
81
First expansion
4:54
Age path
PrometheusClassical · Research start 2:44
RheiaHeroic · Est. start 10:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy2,000 total resource volume
Large army production81 military units
No post-game awards

Zumhes09

Loki · Blue
Win 1500 +6
EAPM
88.2
Favorite unit
Raiding Cavalry
28 fielded
Largest army
91
First expansion
18:22
Age path
ForsetiClassical · Est. start 4:04
NjordHeroic · Est. start 7:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Market economy500 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Uglich

Bought

No buys

Sold

Food400
Wood1,600
Total player market volume2,000

Zumhes09

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Uglich

Army · 81

Units

Murmillo49
Turma14
Arcus11
Oracle3
Cheiroballista2
Destroyer2
Buildings 10 types
Farm9
Manor7
Military Barracks6
Counter Barracks2
Temple2
Armory1
Economic Guild1
Market1
Palace1
Town Center1
God powers 22 invoked
Valor18
Deconstruction2
Traitor2

Zumhes09

Army · 91

Units

Raiding Cavalry28
Throwing Axeman27
Berserk23
Hersir11
Godi1
Mountain Giant1
Buildings 9 types
House20
Wall7
Longhouse5
Ox Cart Building5
Great Hall3
Temple2
Armory1
Market1
Town Center1
God powers 4 invoked
Walking Woods2
Healing Spring1
Spy1