Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs Or2531

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16632
Duration
20:48
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
tanahanzo Kronos · Elo 990 +14
20:48 Match length
Defeated
Or2531 Huitzilopochtli · Elo 927 -14
59.0% win probability Pre-match · tanahanzo favored win probability 41.0%
Key momentsIn match order
First pressure
3:30 Or2531 Warrior Priest trained
Fastest Classical
4:24* tanahanzo Prometheus · estimated
First extra TC
4:53 tanahanzo Town Center
Armory timing
6:50 Or2531 Armory
Market timing
8:24 tanahanzo Market
Fastest Heroic
11:09* tanahanzo Hyperion · estimated
Fortress timing
13:08 tanahanzo Palace
Fastest Mythic
19:16* tanahanzo Atlas · estimated

tanahanzo

Kronos · Blue
Win 990 +14
EAPM
37.2
Favorite unit
Contarius
46 fielded
Largest army
134
First expansion
4:53
Age path
PrometheusClassical · Est. start 3:24
HyperionHeroic · Est. start 9:54
AtlasMythic · Est. start 17:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy500 total resource volume
Large army production134 military units
No post-game awards

Or2531

Huitzilopochtli · Red
Loss 927 -14
EAPM
19.0
Favorite unit
Tlamanih Spearman
53 fielded
Largest army
124
First expansion
19:11
Age path
MalinalxochitlClassical · Research start 5:05
CoatlicueHeroic · Research start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production124 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

tanahanzo

Bought

Food100

Sold

Food200
Wood200
Total player market volume500

Or2531

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 134

Units

Contarius46
Murmillo36
Arcus25
Destroyer9
Turma9
Fanatic6
Oracle2
Katapeltes1
Buildings 11 types
Farm19
Manor8
Military Barracks8
Sentry Tower3
Town Center3
Market2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers 11 invoked
Valor7
Chaos2
Deconstruction1
Implode1

Or2531

Army · 124

Units

Tlamanih Spearman53
Tequihua Archer52
Warrior Priest19
Buildings 8 types
House19
Farm13
Calpulli7
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1