Replay-derived match flow, timings, and composition.

Advanced match analysis

Nightingen + P1l0u13 vs odjr1783 + Raulitoon

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
27153
Duration
38:03
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 905
Nightingen Hades · Elo 884 -18
P1l0u13 Zeus · Elo 926 -20
38:03 Match length
Victory Team Elo 875
odjr1783 Loki · Elo 867 +19
Raulitoon Hades · Elo 883 +19
54.3% win probability Pre-match · Nightingen + P1l0u13 favored · Upset win probability 45.7%
Key momentsIn match order
Fastest Classical
3:52* Raulitoon Ares · estimated
First pressure
4:00 odjr1783 Hersir trained
Armory timing
6:17 Raulitoon Armory
First extra TC
8:25 Raulitoon Town Center
Market timing
8:33 P1l0u13 Market
Fastest Heroic
12:33* Nightingen Apollo · estimated
Fortress timing
13:31 Raulitoon Fortress
Fastest Mythic
20:09* Raulitoon Hephaestus · estimated

Nightingen

Hades · Blue · Team 1
Loss 884 -18
EAPM
43.7
Favorite unit
Toxotes
103 fielded
Largest army
298
First expansion
9:46
Age path
AthenaClassical · Research start 3:38
ApolloHeroic · Research start 11:18
ArtemisMythic · Research start 20:11
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production298 military units
No post-game awards

odjr1783

Loki · Orange · Team 2
Win 867 +19
EAPM
22.8
Favorite unit
Huskarl
65 fielded
Largest army
247
First expansion
16:32
Age path
ForsetiClassical · Est. start 4:18
BragiHeroic · Research start 16:20
HelMythic · Research start 25:31
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy1,600 total resource volume
Large army production247 military units
No post-game awards

P1l0u13

Zeus · Yellow · Team 1
Loss 926 -20
EAPM
21.4
Favorite unit
Hoplite
73 fielded
Largest army
245
First expansion
12:06
Age path
HermesClassical · Research start 3:30
ApolloHeroic · Research start 12:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy7,100 total resource volume
Large army production245 military units
No post-game awards

Raulitoon

Hades · Red · Team 2
Win 883 +19
EAPM
23.0
Favorite unit
Hippeus
88 fielded
Largest army
252
First expansion
8:25
Age path
AresClassical · Est. start 2:52
ApolloHeroic · Est. start 12:12
HephaestusMythic · Est. start 18:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom8 expansion build events
Large army production252 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,500 total volume

Nightingen

Bought

No buys

Sold

Food1,100
Wood700
Total player market volume1,800

odjr1783

Bought

Food1,100
Wood500

Sold

No sells

Total player market volume1,600

P1l0u13

Bought

Food4,200
Wood600

Sold

Food700
Wood1,600
Total player market volume7,100

Raulitoon

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nightingen

Army · 298

Units

Toxotes103
Hoplite58
Hypaspist37
Hippeus36
Peltast23
Prodromos11
Minotaur10
Gastraphetoros4
Petrobolos4
Achilles3
Ajax3
Chiron2
Helepolis2
Manticore1
Perseus1
Buildings 13 types
Farm47
House33
Storehouse9
Archery Range6
Granary6
Market3
Stable3
Town Center3
Wall3
Armory2
Military Academy2
Temple2
Fortress1
God powers 5 invoked
Earthquake2
Restoration1
Titan Gate1
Underworld Passage1

odjr1783

Army · 247

Units

Huskarl65
Hersir51
Throwing Axeman35
Raiding Cavalry23
Jarl16
Godi15
Hirdman13
Mountain Giant9
Portable Ram7
Berserk5
Troll5
Ballista2
Frost Giant1
Buildings 11 types
Farm31
House26
Longhouse6
Ox Cart Building6
Great Hall5
Town Center5
Hill Fort4
Temple3
Armory2
Market2
Sentry Tower1
God powers 5 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1

P1l0u13

Army · 245

Units

Hoplite73
Hypaspist72
Toxotes47
Peltast33
Manticore7
Jason5
Centaur3
Heracles3
Odysseus2
Buildings 10 types
Farm39
House31
Storehouse8
Military Academy7
Granary4
Temple3
Archery Range2
Armory1
Market1
Town Center1
God powers 5 invoked
Bolt2
Underworld Passage2
Cease Fire1

Raulitoon

Army · 252

Units

Hippeus88
Toxotes86
Gastraphetoros39
Ajax10
Helepolis8
Achilles7
Petrobolos5
Chiron4
Cyclops3
Manticore1
Perseus1
Buildings 12 types
House28
Farm20
Storehouse12
Sentry Tower10
Archery Range9
Stable8
Granary7
Town Center7
Fortress6
Temple3
Armory1
Village Center1
God powers 9 invoked
Sentinel6
Plenty Vault1
Titan Gate1
Underworld Passage1