Replay-derived match flow, timings, and composition.

Advanced match analysis

LONELY WARR1OR vs [DoD]FireFox

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18171
Duration
21:34
Patch
19.17020
Played
· 6 hours ago
Savannah map preview
MapSavannah
Defeated
LONELY WARR1OR Fuxi · Elo 1692 -9
21:34 Match length
Winner
[DoD]FireFox Hades · Elo 1875 +9
25.9% win probability Pre-match · [DoD]FireFox favored win probability 74.1%
Key momentsIn match order
Fastest Classical
4:06* [DoD]FireFox Ares · estimated
Armory timing
4:30 LONELY WARR1OR Armory
First extra TC
4:47 [DoD]FireFox Village Center
First pressure
5:01 LONELY WARR1OR Imperial Academy
Fastest Heroic
8:06* LONELY WARR1OR Goumang · estimated
Fortress timing
10:16 [DoD]FireFox Fortress
Market timing
13:49 [DoD]FireFox Market
Fastest Mythic
18:51* [DoD]FireFox Artemis · estimated

LONELY WARR1OR

Fuxi · Blue
Loss 1692 -9
EAPM
69.5
Favorite unit
Wuzu Javelineer
73 fielded
Largest army
135
First expansion
19:37
Age path
XuannuClassical · Research start 3:10
GoumangHeroic · Est. start 6:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production135 military units
No post-game awards

[DoD]FireFox

Hades · Red
Win 1875 +9
EAPM
53.3
Favorite unit
Hoplite
48 fielded
Largest army
146
First expansion
4:47
Age path
AresClassical · Research start 3:06
AphroditeHeroic · Est. start 9:30
ArtemisMythic · Est. start 16:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LONELY WARR1OR

Army · 135

Units

Wuzu Javelineer73
White Horse Cavalry31
Pioneer15
Siege Crossbow7
Nezha Youth5
Jiang Zi Ya2
Nezha Child1
Tao Wu1
Buildings 10 types
House19
Farm18
Silo15
Military Camp8
Armory2
Baolei2
Imperial Academy2
Machine Workshop2
Town Center2
Temple1
God powers 2 invoked
Forest Protection1
The Peach Blossom Spring1

[DoD]FireFox

Army · 146

Units

Hoplite48
Toxotes25
Peltast20
Petrobolos17
Gastraphetoros15
Ajax6
Cyclops5
Hypaspist5
Achilles3
Chiron2
Buildings 13 types
Farm39
House24
Wall13
Storehouse10
Archery Range7
Granary7
Military Academy7
Armory3
Fortress3
Market2
Temple2
Town Center2
Village Center1
God powers 6 invoked
Curse2
Sentinel2
Earthquake1
Pestilence1