Advanced match analysis
LONELY WARR1OR vs [DoD]FireFox
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 18171
- Duration
- 21:34
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
LONELY WARR1OR
Fuxi · Elo 1692 -9
21:34
Match length
Winner
[DoD]FireFox
Hades · Elo 1875 +9
25.9% win probability
Pre-match · [DoD]FireFox favored
win probability 74.1%
Key momentsIn match order
LONELY WARR1OR
Fuxi · Blue- EAPM
- 69.5
- Favorite unit
- Wuzu Javelineer 73 fielded
- Largest army
- 135
- First expansion
- 19:37
Age path
XuannuClassical · Research start 3:10
GoumangHeroic · Est. start 6:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production135 military units
No post-game awards
[DoD]FireFox
Hades · Red- EAPM
- 53.3
- Favorite unit
- Hoplite 48 fielded
- Largest army
- 146
- First expansion
- 4:47
Age path
AresClassical · Research start 3:06
AphroditeHeroic · Est. start 9:30
ArtemisMythic · Est. start 16:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production146 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.