Replay-derived match flow, timings, and composition.

Advanced match analysis

Hectelion vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
8674
Duration
27:59
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Hectelion Isis · Elo 1049 +15
27:59 Match length
Defeated
Green_Touch Thor · Elo 996 -15
57.6% win probability Pre-match · Hectelion favored win probability 42.4%
Key momentsIn match order
First pressure
1:55 Green_Touch Hersir trained
Armory timing
3:06 Green_Touch Dwarven Armory
Fastest Classical
4:55* Green_Touch Forseti · estimated
First extra TC
6:55 Green_Touch Town Center
Fastest Heroic
14:04* Hectelion Sobek · estimated
Fortress timing
15:19 Hectelion Migdol Stronghold
Market timing
17:08 Hectelion Market
Fastest Mythic
20:09* Hectelion Thoth · estimated

Hectelion

Isis · Blue
Win 1049 +15
EAPM
50.3
Favorite unit
Camel Rider
41 fielded
Largest army
129
First expansion
9:37
Age path
BastClassical · Research start 4:07
SobekHeroic · Research start 12:49
ThothMythic · Research start 18:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,200 total resource volume
Large army production129 military units
No post-game awards

Green_Touch

Thor · Green
Loss 996 -15
EAPM
47.1
Favorite unit
Throwing Axeman
65 fielded
Largest army
261
First expansion
6:55
Age path
ForsetiClassical · Est. start 3:55
BragiHeroic · Est. start 14:12
TyrMythic · Est. start 22:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy300 total resource volume
Large army production261 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Hectelion

Bought

No buys

Sold

Food400
Wood800
Total player market volume1,200

Green_Touch

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hectelion

Army · 129

Units

Camel Rider41
Spearman36
Axeman22
Petsuchos9
Siege Tower7
War Elephant7
Sphinx3
Slinger2
Chariot Archer1
Phoenix1
Buildings 18 types
Farm27
House18
Obelisk9
Migdol Stronghold8
Barracks7
Armory6
Granary5
Mining Camp5
Market4
Lumber Camp3
Sentry Tower3
Temple3
Town Center3
Wall3
Lighthouse1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
God powers 5 invoked
Locust Swarm3
Meteor1
Prosperity1

Green_Touch

Army · 261

Units

Throwing Axeman65
Hirdman45
Berserk39
Godi31
Hersir26
Huskarl14
Jarl10
Portable Ram10
Raiding Cavalry9
Battle Boar7
Troll5
Buildings 12 types
Farm34
House32
Wall18
Sentry Tower16
Longhouse9
Great Hall5
Hill Fort4
Ox Cart Building3
Town Center3
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Healing Spring2
Flaming Weapons1