Advanced match analysis
Hectelion vs Green_Touch
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 8674
- Duration
- 27:59
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
Hectelion
Isis · Elo 1049 +15
27:59
Match length
Defeated
Green_Touch
Thor · Elo 996 -15
57.6% win probability
Pre-match · Hectelion favored
win probability 42.4%
Key momentsIn match order
Hectelion
Isis · Blue- EAPM
- 50.3
- Favorite unit
- Camel Rider 41 fielded
- Largest army
- 129
- First expansion
- 9:37
Age path
BastClassical · Research start 4:07
SobekHeroic · Research start 12:49
ThothMythic · Research start 18:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,200 total resource volume
Large army production129 military units
No post-game awards
Green_Touch
Thor · Green- EAPM
- 47.1
- Favorite unit
- Throwing Axeman 65 fielded
- Largest army
- 261
- First expansion
- 6:55
Age path
ForsetiClassical · Est. start 3:55
BragiHeroic · Est. start 14:12
TyrMythic · Est. start 22:48
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Market economy300 total resource volume
Large army production261 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Hectelion
Bought
No buys
Sold
Total player market volume1,200
Green_Touch
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.