Replay-derived match flow, timings, and composition.

Advanced match analysis

haruki0215 vs Diversidad9703

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
22855
Duration
25:42
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
haruki0215 Ra · Elo 1146 +15
25:42 Match length
Defeated
Diversidad9703 Fuxi · Elo 1092 -15
57.7% win probability Pre-match · haruki0215 favored win probability 42.3%
Key momentsIn match order
First pressure
4:08 Diversidad9703 Imperial Academy
Fastest Classical
4:10* Diversidad9703 Chiyou · estimated
First extra TC
6:24 Diversidad9703 Town Center
Armory timing
9:29 Diversidad9703 Armory
Fastest Heroic
12:14* Diversidad9703 Goumang · estimated
Fortress timing
13:53 haruki0215 Migdol Stronghold
Market timing
17:17 haruki0215 Market
Fastest Mythic
18:15* haruki0215 Osiris · estimated

haruki0215

Ra · Blue
Win 1146 +15
EAPM
32.6
Favorite unit
Chariot Archer
33 fielded
Largest army
92
First expansion
7:22
Age path
BastClassical · Est. start 3:23
SobekHeroic · Est. start 13:45
OsirisMythic · Est. start 16:15
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production92 military units
No post-game awards

Diversidad9703

Fuxi · Red
Loss 1092 -15
EAPM
33.1
Favorite unit
Ge Halberdier
176 fielded
Largest army
405
First expansion
6:24
Age path
ChiyouClassical · Est. start 3:10
GoumangHeroic · Est. start 10:59
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production405 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

haruki0215

Army · 92

Units

Chariot Archer33
War Elephant22
Mummy10
Axeman6
Slinger6
Catapult4
Petsuchos3
Siege Tower3
Sphinx3
Camel Rider2
Buildings 18 types
Farm28
House22
Obelisk8
Granary6
Mining Camp6
Lumber Camp4
Migdol Stronghold4
Town Center4
Siege Works3
Barracks2
Temple2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Eclipse1
Rain1
Son Of Osiris1

Diversidad9703

Army · 405

Units

Ge Halberdier176
Wuzu Javelineer140
White Horse Cavalry23
Pioneer20
Dao Swordsman15
Fire Archer7
Jiang Zi Ya6
Nezha Youth6
Sage6
Chu Ko Nu4
Nezha Child1
Tao Wu1
Buildings 11 types
Farm32
House25
Silo20
Military Camp12
Wall7
Machine Workshop3
Baolei2
Town Center2
Armory1
Imperial Academy1
Temple1
God powers 3 invoked
Forest Protection1
Lightning Weapons1
The Peach Blossom Spring1