Replay-derived match flow, timings, and composition.

Advanced match analysis

:) vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
625
Duration
17:26
Patch
19.17020
Played
· 6 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
:) Thor · Elo 844 -14
17:26 Match length
Winner
salihtnrkl8 Zeus · Elo 920 +14
39.2% win probability Pre-match · salihtnrkl8 favored win probability 60.8%
Key momentsIn match order
First pressure
2:52 :) Hersir trained
Fastest Classical
3:49* salihtnrkl8 Athena · estimated
Armory timing
5:35 :) Dwarven Armory
Fastest Heroic
9:38* :) Bragi · estimated
Market timing
10:54 :) Market
First extra TC
13:02 :) Town Center
Fortress timing
14:55 :) Hill Fort

:)

Thor · Blue
Loss 844 -14
EAPM
35.3
Favorite unit
Throwing Axeman
43 fielded
Largest army
76
First expansion
13:02
Age path
FreyjaClassical · Est. start 2:50
BragiHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

salihtnrkl8

Zeus · Red
Win 920 +14
EAPM
37.6
Favorite unit
Hoplite
64 fielded
Largest army
95
First expansion
—
Age path
AthenaClassical · Research start 2:49
DionysusHeroic · Research start 10:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production95 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

:)

Army · 76

Units

Throwing Axeman43
Hersir20
Hirdman4
Valkyrie4
Battle Boar2
Portable Ram2
Huskarl1
Buildings 10 types
House16
Farm12
Longhouse9
Ox Cart Building4
Great Hall2
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 1 invoked
Flaming Weapons1

salihtnrkl8

Army · 95

Units

Hoplite64
Hippeus29
Heracles1
Jason1
Buildings 7 types
House26
Granary6
Military Academy5
Stable4
Storehouse4
Armory1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1