Replay-derived match flow, timings, and composition.

Advanced match analysis

ticpon3 + L'Ôt con + Yekindit vs liam + goslowzo + Diamond Soul

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
30605
Duration
20:26
Patch
19.17020
Played
· 6 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1323
ticpon3 Zeus · Elo 1326 +16
L'Ôt con Freyr · Elo 1352 +15
Yekindit Isis · Elo 1292 +18
20:26 Match length
Defeat Team Elo 1293
liam Huitzilopochtli · Elo 1343 -19
goslowzo Tezcatlipoca · Elo 1265 -15
Diamond Soul Gaia · Elo 1271 -15
54.3% win probability Pre-match · ticpon3 + L'Ôt con + Yekindit favored win probability 45.7%
Key momentsIn match order
First pressure
3:47 L'Ôt con Hersir trained
Fastest Classical
4:11* ticpon3 Hermes · estimated
Armory timing
5:21 goslowzo Armory
First extra TC
5:31 Yekindit Town Center
Market timing
7:26 Yekindit Market
Fastest Heroic
9:06* goslowzo Itzpapalotl · estimated
Fortress timing
11:09 Diamond Soul Palace
Fastest Mythic
15:20* Yekindit Thoth · estimated

ticpon3

Zeus · Blue · Team 1
Win 1326 +16
EAPM
54.7
Favorite unit
Toxotes
55 fielded
Largest army
178
First expansion
5:58
Age path
HermesClassical · Research start 3:11
DionysusHeroic · Est. start 11:48
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production178 military units
No post-game awards

liam

Huitzilopochtli · Peach · Team 2
Loss 1343 -19
EAPM
96.8
Favorite unit
Centzon Totochtin
235 fielded
Largest army
619
First expansion
6:33
Age path
PatecatlClassical · Est. start 5:19
ItzpapalotlHeroic · Est. start 10:52
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Large army production619 military units
No post-game awards

L'Ôt con

Freyr · Yellow · Team 1
Win 1352 +15
EAPM
46.4
Favorite unit
Hersir
59 fielded
Largest army
165
First expansion
5:32
Age path
UllrClassical · Est. start 4:15
AegirHeroic · Research start 17:32
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production165 military units
No post-game awards

goslowzo

Tezcatlipoca · Red · Team 2
Loss 1265 -15
EAPM
84.1
Favorite unit
Eagle Warrior
82 fielded
Largest army
95
First expansion
7:04
Age path
HuehuecoyotlClassical · Est. start 4:30
ItzpapalotlHeroic · Est. start 7:50
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production95 military units
No post-game awards

Yekindit

Isis · Cyan · Team 1
Win 1292 +18
EAPM
40.9
Favorite unit
Camel Rider
50 fielded
Largest army
204
First expansion
5:31
Age path
AnubisClassical · Est. start 4:05
NephthysHeroic · Est. start 8:59
ThothMythic · Est. start 13:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production204 military units
No post-game awards

Diamond Soul

Gaia · Grey · Team 2
Loss 1271 -15
EAPM
68.3
Favorite unit
Fanatic
60 fielded
Largest army
156
First expansion
8:15
Age path
OceanusClassical · Est. start 3:14
RheiaHeroic · Est. start 8:52
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy5,700 total resource volume
Large army production156 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

ticpon3

Bought

No buys

Sold

No sells

Total player market volume0

liam

Bought

No buys

Sold

No sells

Total player market volume0

L'Ôt con

Bought

No buys

Sold

No sells

Total player market volume0

goslowzo

Bought

No buys

Sold

No sells

Total player market volume0

Yekindit

Bought

Food500

Sold

No sells

Total player market volume500

Diamond Soul

Bought

Food2,200
Wood400

Sold

Wood3,100
Total player market volume5,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ticpon3

Army · 178

Units

Toxotes55
Hippeus52
Hoplite51
Petrobolos11
Heracles4
Jason4
Odysseus1
Buildings 11 types
Farm28
House20
Storehouse9
Granary6
Military Academy4
Archery Range3
Stable3
Town Center3
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

liam

Army · 619

Units

Centzon Totochtin235
Tequihua Archer120
Tlamanih Spearman106
Warrior Priest83
Obsidian Butterfly70
Quimichin Spy5
Buildings 10 types
Farm88
House46
Spike Trap23
Calpulli15
Temple6
War Hut6
Village Center3
Armory2
Town Center2
Market1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Purge1

L'Ôt con

Army · 165

Units

Hersir59
Throwing Axeman54
Huskarl28
Portable Ram18
Hirdman5
Draugr1
Buildings 9 types
Farm34
House18
Armory4
Longhouse4
Great Hall3
Ox Cart Building2
Town Center2
Market1
Temple1
God powers 4 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

goslowzo

Army · 95

Units

Eagle Warrior82
Ocelotl Warrior9
Quimichin Spy2
Warrior Priest2
Buildings 9 types
House37
Farm29
Nobles Hut17
Calpulli16
Wall4
Village Center3
Armory1
Temple1
Town Center1
God powers 6 invoked
Obsidian Mirror4
Lullaby1
Purge1

Yekindit

Army · 204

Units

Camel Rider50
Axeman42
Chariot Archer33
Slinger30
Spearman29
War Elephant11
Siege Tower4
Phoenix3
Scorpion Man2
Buildings 17 types
Farm32
House18
Granary6
Mining Camp6
Barracks5
Migdol Stronghold4
Obelisk4
Wall4
Armory3
Lumber Camp2
Town Center2
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 7 invoked
Ancestors2
Plague Of Serpents2
Prosperity2
Meteor1

Diamond Soul

Army · 156

Units

Fanatic60
Turma35
Destroyer25
Katapeltes15
Contarius13
Arcus5
Cheiroballista3
Buildings 10 types
Manor7
Military Barracks7
Farm4
Counter Barracks2
Economic Guild2
Palace2
Armory1
Market1
Temple1
Town Center1
God powers 8 invoked
Carnivora4
Gaia Forest2
Traitor2