Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs Castanje94

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9871
Duration
24:25
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
epice404 Zeus · Elo 1011 -19
24:25 Match length
Winner
Castanje94 Zeus · Elo 977 +19
54.9% win probability Pre-match · epice404 favored · Upset win probability 45.1%
Key momentsIn match order
Fastest Classical
4:40* epice404 Hermes · estimated
First pressure
4:53 epice404 Military Academy
First extra TC
6:07 Castanje94 Town Center
Armory timing
9:13 Castanje94 Armory
Market timing
9:47 Castanje94 Market
Fastest Heroic
13:15* epice404 Apollo · estimated
Fortress timing
17:03 Castanje94 Fortress
Fastest Mythic
20:56* Castanje94 Hephaestus · estimated

epice404

Zeus · Blue
Loss 1011 -19
EAPM
41.7
Favorite unit
Toxotes
18 fielded
Largest army
87
First expansion
17:08
Age path
HermesClassical · Research start 3:40
ApolloHeroic · Est. start 12:00
HeraMythic · Research start 22:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Market economy3,600 total resource volume
Large army production87 military units
No post-game awards

Castanje94

Zeus · Red
Win 977 +19
EAPM
40.9
Favorite unit
Hoplite
126 fielded
Largest army
138
First expansion
6:07
Age path
HermesClassical · Research start 5:06
DionysusHeroic · Research start 12:37
HephaestusMythic · Research start 18:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

epice404

Bought

Food1,800
Wood800

Sold

Food600
Wood400
Total player market volume3,600

Castanje94

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 87

Units

Toxotes18
Hoplite14
Hypaspist14
Hippeus10
Peltast7
Prodromos5
Heracles4
Jason4
Petrobolos4
Centaur3
Manticore3
Odysseus1
Buildings 12 types
Wall17
House14
Storehouse12
Granary10
Military Academy7
Stable6
Fortress4
Archery Range2
Market2
Temple2
Armory1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

Castanje94

Army · 138

Units

Hoplite126
Heracles3
Jason3
Petrobolos3
Bellerophon1
Colossus1
Odysseus1
Buildings 11 types
Farm46
House24
Storehouse8
Fortress6
Granary4
Military Academy4
Market2
Sentry Tower2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Plenty Vault1