Advanced match analysis
epice404 vs Castanje94
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 9871
- Duration
- 24:25
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
epice404
Zeus · Elo 1011 -19
24:25
Match length
Winner
Castanje94
Zeus · Elo 977 +19
54.9% win probability
Pre-match · epice404 favored · Upset
win probability 45.1%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 41.7
- Favorite unit
- Toxotes 18 fielded
- Largest army
- 87
- First expansion
- 17:08
Age path
HermesClassical · Research start 3:40
ApolloHeroic · Est. start 12:00
HeraMythic · Research start 22:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Market economy3,600 total resource volume
Large army production87 military units
No post-game awards
Castanje94
Zeus · Red- EAPM
- 40.9
- Favorite unit
- Hoplite 126 fielded
- Largest army
- 138
- First expansion
- 6:07
Age path
HermesClassical · Research start 5:06
DionysusHeroic · Research start 12:37
HephaestusMythic · Research start 18:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
epice404
Bought
Sold
Total player market volume3,600
Castanje94
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.