Replay-derived match flow, timings, and composition.

Advanced match analysis

duduthespartan vs Ash

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
6195
Duration
26:40
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Defeated
duduthespartan Set · Elo 1869 -19
26:40 Match length
Winner
Ash Poseidon · Elo 1832 +19
55.3% win probability Pre-match · duduthespartan favored · Upset win probability 44.7%
Key momentsIn match order
Fastest Classical
3:33* Ash Hermes · estimated
First pressure
3:54 Ash Stable
First extra TC
6:13 Ash Town Center
Market timing
6:18 duduthespartan Market
Armory timing
8:23 duduthespartan Armory
Fastest Heroic
12:52* Ash Aphrodite · estimated
Fortress timing
13:25 duduthespartan Migdol Stronghold
Fastest Mythic
18:36* Ash Artemis · estimated

duduthespartan

Set · Blue
Loss 1869 -19
EAPM
53.4
Favorite unit
Camel Rider
56 fielded
Largest army
190
First expansion
23:51
Age path
AnubisClassical · Research start 3:08
NephthysHeroic · Research start 11:55
ThothMythic · Research start 19:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Market economy1,300 total resource volume
Large army production190 military units
No post-game awards

Ash

Poseidon · Red
Win 1832 +19
EAPM
105.0
Favorite unit
Peltast
38 fielded
Largest army
151
First expansion
6:13
Age path
HermesClassical · Research start 2:33
AphroditeHeroic · Est. start 11:37
ArtemisMythic · Est. start 16:36
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling25 wall build events
Market economy2,100 total resource volume
Large army production151 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

duduthespartan

Bought

Food200

Sold

Food300
Wood800
Total player market volume1,300

Ash

Bought

Food300
Wood200

Sold

Food800
Wood800
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

duduthespartan

Army · 190

Units

Camel Rider56
Spearman51
Chariot Archer47
Anubite13
Catapult10
Siege Tower7
Phoenix6
Buildings 15 types
House18
Granary8
Wall7
Lumber Camp6
Mining Camp5
Barracks4
Migdol Stronghold3
Obelisk2
Siege Works2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1

Ash

Army · 151

Units

Peltast38
Hypaspist35
Prodromos34
Hoplite16
Chimera7
Atalanta5
Helepolis3
Hippeus3
Theseus3
Toxotes3
Hippolyta2
Polyphemus2
Buildings 14 types
Farm63
House46
Wall25
Storehouse12
Stable11
Granary9
Archery Range6
Military Academy5
Town Center4
Fortress3
Temple2
Armory1
Market1
Village Center1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1