Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs xez3

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
16466
Duration
9:41
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
Adurmm Zeus · Elo 1281 +5
9:41 Match length
Defeated
xez3 Hades · Elo 982 -5
84.8% win probability Pre-match · Adurmm favored win probability 15.2%
Key momentsIn match order
First pressure
5:11 xez3 Archery Range
Fastest Classical
5:16* Adurmm Athena · estimated
Armory timing
7:56 xez3 Armory

Adurmm

Zeus · Grey
Win 1281 +5
EAPM
38.7
Favorite unit
Hoplite
45 fielded
Largest army
47
First expansion
—
Age path
AthenaClassical · Research start 4:16
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
No post-game awards

xez3

Hades · Green
Loss 982 -5
EAPM
36.0
Favorite unit
Toxotes
12 fielded
Largest army
15
First expansion
—
Age path
AresClassical · Est. start 4:27
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Heavy walling7 wall build events
Water commitment2 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 47

Units

Hoplite45
Heracles1
Jason1
Buildings 6 types
House13
Dock4
Military Academy3
Storehouse2
Granary1
Temple1
God powers 1 invoked
Restoration1

xez3

Army · 15

Units

Toxotes12
Ajax2
Achilles1
Buildings 8 types
Wall7
House6
Archery Range4
Storehouse4
Dock2
Granary2
Temple2
Armory1
God powers 1 invoked
Sentinel1