Replay-derived match flow, timings, and composition.

Advanced match analysis

Yepta22 vs SchiacciaMosche

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
23763
Duration
6:54
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Winner
Yepta22 Kronos · Elo 1087 +15
6:54 Match length
Defeated
SchiacciaMosche Hades · Elo 1030 -15
58.1% win probability Pre-match · Yepta22 favored win probability 41.9%
Key momentsIn match order
Fastest Classical
3:38* Yepta22 Prometheus · estimated
First pressure
4:21 Yepta22 Military Barracks
First extra TC
6:29 SchiacciaMosche Town Center

Yepta22

Kronos · Blue
Win 1087 +15
EAPM
27.1
Favorite unit
Murmillo
6 fielded
Largest army
13
First expansion
—
Age path
PrometheusClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

SchiacciaMosche

Hades · Red
Loss 1030 -15
EAPM
31.2
Favorite unit
Achilles
1 fielded
Largest army
3
First expansion
6:29
Age path
AresClassical · Est. start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yepta22

Army · 13

Units

Murmillo6
Oracle4
Turma2
Promethean1
Buildings 5 types
Manor2
Military Barracks2
Counter Barracks1
Economic Guild1
Temple1
God powers 6 invoked
Valor5
Deconstruction1

SchiacciaMosche

Army · 3

Units

Achilles1
Ajax1
Hoplite1
Buildings 7 types
Wall3
House2
Temple2
Granary1
Military Academy1
Storehouse1
Town Center1
God powers None invoked

No god powers recorded.