Replay-derived match flow, timings, and composition.

Advanced match analysis

G00DLUCK vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
32690
Duration
18:40
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
G00DLUCK Tsukuyomi · Elo 1445 -12
18:40 Match length
Winner
Zerrer Poseidon · Elo 1558 +12
34.3% win probability Pre-match · Zerrer favored win probability 65.7%
Key momentsIn match order
Fastest Classical
3:29* Zerrer Hermes · estimated
First pressure
3:42 Zerrer Stable
Armory timing
6:24 Zerrer Armory
Fastest Heroic
9:09* Zerrer Dionysus · estimated
Market timing
13:10 G00DLUCK Market
Fortress timing
14:57 Zerrer Fortress
Fastest Mythic
17:57* Zerrer Artemis · estimated

G00DLUCK

Tsukuyomi · Blue
Loss 1445 -12
EAPM
50.1
Favorite unit
Naginata Rider
22 fielded
Largest army
69
First expansion
—
Age path
Inari OkamiClassical · Est. start 3:16
HachimanHeroic · Research start 8:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
No post-game awards

Zerrer

Poseidon · Red
Win 1558 +12
EAPM
53.2
Favorite unit
Prodromos
38 fielded
Largest army
78
First expansion
—
Age path
HermesClassical · Research start 2:29
DionysusHeroic · Est. start 7:54
ArtemisMythic · Est. start 15:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

G00DLUCK

Army · 69

Units

Naginata Rider22
Yari Spearman16
Yumi Horse Archer13
Daimyo11
Bushi5
Kitsune1
Yumi Archer1
Buildings 10 types
House20
Wall11
Guardhouse5
Watermill5
Stable Japanese3
Mining Camp Japanese2
Shrine Japanese2
Armory1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Zerrer

Army · 78

Units

Prodromos38
Hippeus26
Hoplite5
Atalanta3
Centaur3
Theseus2
Chimera1
Buildings 9 types
House13
Wall8
Granary7
Storehouse6
Military Academy4
Stable3
Armory1
Fortress1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1